Archive for Hockey

New Sensor Detects Concussions Not in the Helmet, but the Head

A company based in Washington state, i1 Biometrics, is taking a different approach to using sensor tech to detect concussions in football players. Other companies that work in this space, like The Shockbox, rely on sensors placed in the helmet. As Information Week reports, i1 Biometrics is cutting out the middle man, so to speak, and looking to gather data right from the source. They are working on a device that will track collisions from the head itself by using another piece of already-used equipment — the mouthguard.

The reasoning behind this is fairly straightforward. According to CEO Jesse Harper (via Information Week):

“We’re not the first sensor company to enter the space,” […] “One of our main differences is accuracy.” Because the mouthguard is in contact with the skull, “everywhere your upper jaw goes, the mouthpiece goes.”

By comparison, he said, sensors attached to helmets measure the impact to the helmet, not the head.

It’s certainly an interesting idea, and their reasoning for using a different approach not only differentiates them from competitors, but has the potential to do more accurate tracking. i1’s product also utilizes a different communication method to relay the information to the devices that collect the data. i1 doesn’t trust SMS or Bluetooth to be 100% reliable in a stadium full of fans with their own mobile devices. To avoid coverage outages or missed communications, the mouthguard leverages a proprietary radio signal. If the signal is lost, the mouthguard stores the data locally until the link can be restored.

With the increased scrutiny sports like football and hockey are under to ensure player’s safety, technology that captures head trauma data is big business these days. i1 isn’t the only company looking to make players safer while making a profit at the same time. While taking any steps to studying and preventing brain injuries is a good thing, the entire market could come down to which product is most accurate. By getting as close to the brain as possible (without sci-fi implants at least), i1 is trying to get data right from the source.

(Header image via Erik Drost)

NHL GameCenter LIVE Forcing Some Users to Upgrade Roku Devices

The NHL offers a product similar to MLB.tv called NHL GameCenter LIVE. For $16o (or $20 a month for eight months), hockey fans can watch any out-of-market game on their computer or a bevy of connected devices. This includes major gaming devices, Android and iOS devices, and a choice group of connected boxes for the TV such as Apple TV and Roku. But some Roko owners are getting a rude awakening when trying to fire up NHL games through GameCenter LIVE this year.

As Timothy Burke points out on Deadspin, older Roku boxes are now (unexpectedly) not compatible with this year’s version of the app. Roku does throw a bone in the way of a $15 credit toward a new box, but the sudden new requirement can certainly leave customers blindsided. A five-day cancellation period is in play, but as Timothy notes, many people could have purchased their GameCenter LIVE subscription prior to October 3rd. This means they would not even know their Roku was not compatible until it was too late.

The Roku is a great and well-priced device, but being forced to buy a new one without warning is a pretty shady move. As noted in the comments of the Deadspin article, there are also different versions of the Roku 1 and Roku 2, which can cause further confusion among customers. I would imagine NHL would aqueous a little were a bamboozled customer to call in, but someone who doesn’t have an issue dropping $160 to watch hockey might just go out and by a new Roku for $50. Burke claims that the older-style Rokus should have no issue streaming this year’s GameCenter LIVE content. So, is the forced change really due to hardware/software constrictions, or is it just a cash grab? Either way, I can’t imagine too many people were happy when they tried to watch their favorite team on a suddenly-deemed-incompatible Roku yesterday.

(Header image via Mike Mozart)

Shockbox Aims to Help Diagnose Concussions on the Fly

One of the bigger problems with diagnosing concussions, especially during an actual game, is that symptoms present themselves differently for every person. When a player goes limp, becomes dizzy, or loses consciousness, a concussion becomes easier to diagnose. But often times a concussion can occur without presenting such harsh symptoms. A player may experience a concussion without severe side-effects, or even without knowing it.

The Canadian company Shockbox is striving to create an easier way to treat and prevent concussions with the help of sensors placed in the helmet. The sensors go for $179.99, and can last up to three years with periodic charging. After the sensors are secured in the helmet, they are paired with a smartphone or tablet. Up to 125 sensors can be paired with any given device, so even an entire team can be monitored at once. Any significant impact will send data to the device, and alerts can be set up to notify coaches or parents of a specifically hard hit so that the player can be removed immediately for further testing or rest. Shockbox also offers a cloud service (for Android platforms only at the moment, though an iOS platform is in developement), so that multiple days/games worth of data can be stored for research or to keep tabs on a player’s history.

Shockbox’s CEO and CTO, Danny Crossman, started the company in 2010 after transitioning from developing the same type of technology for the military. His company now has six full-time employees and is gaining partnerships with multiple youth leagues and college teams. Crossman noted that all of the manufacturing is done in North America, with no contracting going overseas. Sensors are sold throughout Canada, the United States and Europe. Shockbox offers sensors fitted for many types of helmets, including football, hockey, lacrosse, skiing/snowboarding, and biking.

Scalability is what makes Shockbox’s product so appealing. While it’s feasible that an entire team or league can be outfitted with sensors, sometimes that just isn’t an option. However, concerned parents of young athletes can purchase a sensor individually and pair it with their own phone or tablet to keep tabs on their child’s impacts with realtime monitoring, allowing them to pull their child from competition if they suffer a significant blow. It’s just as Shockbox’s motto states: Know When a Hit is Too Hard.

As we know more about concussions and how they happen, devices like Shockbox will become even more valuable. Crossman himself admitted that by the time his sensors reach end-of-life after about three years of use, the technology will surely have changed. Nevertheless, Shockbox offers an easy and reasonably-priced way to help ensure player safety. Undoubtedly, as the dangers of head injuries continue to rise in visibility within the public, more and more teams and organizations will adopt this kind of technology on a sweeping scale. That’s good not just for Shockbox’s bottom line, but for parents, coaches, and players everywhere.

(Header image via Elliot Connor Photography)


Clothing Line Looks to Save Lives on the Ice

We all know hockey is a dangerous sport, what with all the smashing and the fighting and the flying sticks. And while the sport can take its toll on the body, it can also be life-threatening. At any given time 12 players can be roaming the ice, which means 24 super-sharp blades are also moving around out there. While the chances of someone going full-on Happy Gilmore and attacking a player with a skate, slips and falls and tumbles can always happen. One wrong move could spell trouble. One company is hoping to keep players safe from skate cuts with a line of high-tech clothing.

Base360, Inc, a Canadian manufacturer of sports apparel, makes specialized shirts and pants to help prevent severe cuts on the ice. Their line of compression shirts and pants come with added layers of Kevlar-enforced material around high-risk areas like the calf, ankle, and wrist. This added layer helps protect against cuts to major veins and arteries, while still providing the movement and range of motion needed for competition on the ice.

Base360 has recently paired with the fabric company Garmatex, and now offers CoolSkin technology in their apparel. CoolSkin is designed to offer a high rate of moisture wicking and evaporation to help keep a player drier. Bact-Out technology is also incorporated to help prevent odor and keep fabric integrity. This is a good move by Base360, as adding technologies that players are already looking for in hockey apparel on top of an added level of protection from skate-related injuries really helps set them apart.

Every year, a good deal of professional hockey players have to be treated for skate lacerations. Extrapolate that out to all the minor-league, youth programs, and recreation leagues in existence, and that’s a lot of possible injuries. While hockey will certainly never be a 100%-safe sport, taking measures to prevent severe and possibly fatal injuries is always a welcome one.

(Header photo via Paul L Dineen)

NHL to Use GoPro Cameras for Promotions and Broadcasts

GoPro, the popular rugged-camera maker, has come to an agreement with the NHL to use the mountable cameras to create a point-of-view look for fans in NHL promos and game broadcasts. According to AdWeek, around a dozen NHL players were outfitted with GoPro cameras during a recent media tour. With cameras on their helmets, jerseys and masks, GoPro filmed the players doing various acts of shooting, skating, and puck handling. The video will be mainly used for promotional material, but some is expected to be cut in to various broadcasts on NBC, Rogers Network, and the NHL Network.

Plenty of hockey-related material shot with GoPros can be found on YouTube, but not of it has to do with the NHL — the best of the best — as of yet. Affixing the cameras to top-tier players will give fans one of the closest approximations available as to what it’s like to play in an NHL game. The footage can provide not only a totally new point of view, but a better realization of just how fast the game can be.

GoPro cameras were made for this kind of thing. Getting their start as the camera of record for extreme sports, they have branched into almost any field imaginable. While people are using GoPros for anything these days, they got their start in sports. It is almost slightly curious as to why it has taken this long for this kind of partnership to flourish. Nevertheless, it makes perfect sense, and should give a more in-depth look at the sport while perhaps even drawing in a few new ones.

(Header photo via Tom Hart)

Scientists May Soon be Able to Detect CTE in Living Athletes

CTE, or Chronic Traumatic Encephalopathy is a fairly hot topic within the NFL lately. The disease is known to cause depression, memory loss and dementia among suffers. CTE is brought on by repeated head trauma, like that which can be found in contact sports like football and hockey. Recently, lawsuits have been filed on behalf of former NFL players against the league, and CTE made the news when it was linked to the suicide of former player Junior Seau. One of the many unfortunate details about CTE is that, currently, it is only detectable post-mortem. However, a recent collaboration between Boston University and Exosome Sciences may help create a test that can detect the disease among living patients.

Earlier this year, Exosome Sciences, Inc. (ESI) announced that they had detected markers that carried tau proteins across the blood-brain barrier and into the bloodstream. One of telltale signs of CTE is an elevated amount of tau proteins in the brain. Now, in partnership with the BU CTE Center, they are looking to develop a reliable test for CTE in living individuals.

The study, called Diagnosing and Evaluating Traumatic Encephalopathy Using Clinical Tests (DETECT), is funded by the National Institute of Health, the National Institute of Neurologic Diseases and Stroke, the National Institute on Aging and the National Institute of Child Health and Human Development.

With the recent findings by ESI and the prestige of the BU CTE Center as a leading researcher of the disease, this partnership brings hope to current sufferers of CTE. Once the disease is detectable in living subjects, drugs and therapies can be developed to help mitigate the effects on sufferers. Once sufferers can be identified, further study can be done into finding the types and severities of head trauma that are most likely to lead to CTE. This collaboration is a big first step in treating, if not eventually curing, this terrible disease.

(Header image via thirteenofclubs)


NHL 15 Patches Some Missing Features on Next-Gen Consoles

If you purchased NHL 15 for the PS4 or Xbox One, you may have noticed an update being pushed to your system. If you were one of the people lamenting some of the missing features — features that appeared in previous games and still exist on the PS3/Xbox 360 versions — consider it an update of some importance.

According to EA Sports, some of those missing features have been patched in to the next-gen versions of the game. Those of you who install the recent update might notice the return of Playoff Mode, allowing an offline, bracket-style competition that supports up to 16 teams. Coach feedback in the Be A Pro mode will allow players to get reports from coaches after every line shift, telling them what they did well and what they need to improve upon.

One of the more perplexing omissions from the original release of the game was the naming of the naming of the Three Stars at the end of the game (only was one player was highlighted in the past). This feature, along with some small improvements to the Hockey Ultimate Team feature is also included in the update.

While not available at the moment, EA also hinted at future content pushes, including Online Team Play and the ability to draft rookies in the Be A GM mode.

GM Connected and EA Sports Hockey League are still nowhere to be seen, and if previous reports turn out to be accurate GM Connected will never appear on NHL 15. The most recent update is a step in the right direction, but it does little to make up for EA Sports’ original and on-going blunder. Fans of some of the deeper features of the game are still left in the dark. Recent backlash has surely spawned the most recent patch on next-gen consoles, and will hopefully be enough to convince the developers to resurrect all the features fans are expecting for next year’s release.

(Header photo via SFUPAMR)

NHL 2K and the Mobile Sports App Question

It appears 2K Sports’s NHL video game franchise is returning to life via the mobile sphere (h/t Polygon). With an undated title (simply: NHL 2K) it will be 2K’s first NHL game since NHL 2K11. While there is merit to the question “How terrible will the game be?” given that the rival game, so to speak, has been a wasteland of missing features, I think the enduring question is: What future lies ahead for sim sports games on mobile platforms?

And more generally: Are mobile devices becoming viable platforms for simulation sports game?

Madden NFL Mobile (Metascore 66) and the mobile edition for NBA 2K14 (Metascore 59) have shown (by their graphics) that mobile platforms are viable outlets for graphical demands of the simulation video games, but also (by their relatively weak reviews) that mobile platforms need more than just pared down or freemium versions of the platform games.

The mobile platform, to me, seems ripe for a renter model of video game use — a model many companies seem keen on using given the proliferation of MMORPGs over the last decade. Imagine paying — let’s be user-friendly — $5 a month to play an actively updated (with fresh rosters and occasional bigger patches and upgrades) version of MLB The Show. No upfront cost, just $5 a month — tacked onto your phone bill or your XBOX Live / PS Plus bill. You can play it on your mobile device, your home console, your computer. You can save your games to the cloud so your franchise is constantly developing whether you’re on the bus to work, in the bathroom at work, at home, thinking about work, and so on.


Brian Mazique and 2K Sports exec Chris Snyder discuss the new game.

I’m not talking about a freemium game. Because freemium games are not really cut out for simulation gaming and are also kinda the devil. Instead it would be a good game that, over the course of a year, would cost $60, but not expire come the end the season.

This model seems like a win-win to me. I can test out a game for just $5 (or, heck maybe $10) and if I love it, I will never have to buy a replacement and I will have it across all platforms simultaneously. I firmly believe this is what fans of simulation sports games want. Meanwhile, the gaming industry will get a steady income stream for his gold coin pool.

Of course, I could be wrong — maybe no one has an interest in pairing a controller with their iPad or Nexus phone; maybe no one else wants franchise mode in something that has a battery life; maybe there’s no better way to do it than it’s being done now — but maybe it’s time for a developer to find out. And maybe NHL 2K is the first step in that new direction?

(Header illustration via Bradley Woodrum)


Can NHL 15’s Gameplay Outshine Its Stripped-Down Features?

When the next-gen gaming consoles were announced, there was anticipation as to which recurring sports games would make the jump. EA Sports’ Madden franchise did, as expected. So did the NBA 2K series. Some franchises decided to wait a year, as coding for a totally new platform provided some obstacles and barriers that would adversely affect the next series of games.

EA’s Tiger Woods PGA Tour series (they’ve since dropped the Tiger Woods part) was one of the latter. This is what they did during the one-year hiatus from new consoles:

The game is a long way from release, and there aren’t even any demos yet, but it certainly looks like the PGA game is attempting to step up to the challenge of improved consoles. PGA Tour’s cousin in the EA world, NHL 15, took a decidedly different approach.

Players of the Xbox 360 and PS3 versions might not notice much of a difference, but XBOX One and PS4 games certainly have. As it happens, NHL 15 has stripped many features from the next-gen version of the game. This has caused quite a stir amongst fans.

Some of the biggest omissions are the GM Connected mode, Online Team Play, and the EA Sports Hockey League. A comprehensive list can be found on Canada.com’s review of the game. Gamers can still play their friends online in a one-on-one style where each player controllers his/her own team, but the ability for a group of friends to play on the same team (each as their own individual player) is now missing for new systems. The GM Connected feature, which allows friends to compete against each other in all aspects of the sports (scouting, minor-league development, free agent signing) as well as playing the actual games is also missing. There are plans to patch some of the missing features in the future, but not all.

On the flip side, NHL 15 has been lauded for the gameplay on newer consoles. While I have only logged a few hours, I can echo that statement. The on-ice play is pretty fantastic, and genuinely a lot of fun. The addition of the NBC Sports presentation of games (now with Doc Emrick!) is also a nice touch and adds to the realism.

Whether gameplay alone is enough to counter such glaring omissions has yet to be seen. No sales figures have been reported as of yet. If the showing from casual fans — those that really only want to play against friends online or in a season as one team — is strong, then perhaps EA won’t take a huge hit. But from the reports circling around blogs and review sites, it seems as if the hardcore players will skip this version or buy it for the 360 or PS4 PS3. When popular features are stripped away, fancy graphics and snappy physics engines can only take a game so far.

(Header image via BagoGames)

 


The Most Important Video Game Build of Ever

The phrase “I have seen the future, and it works” is attributed to Lincoln Steffens, a proto-socialist who thought the USSR would be humanity’s haven for order and beauty. What he saw in the soon-to-be failed state, however, was merely a glimmer of the true light. Here is the true light:

Some of that NBA Jam biz.
Some of that NBA Jam biz.

It is a homemade arcade system equipped with every worthy game of our generation; it is the shimmering jewel of the ages, three decades-worth of pixels and magic. According to its assembler, Brian Collette, brother of baseball writer Jason Collette, the device has all you require:

Some of the sports games I do have working are arcade games like NBA Jam, Tecmo Bowl, ‘80s WWF games, Punch Out, Super Dodge Ball, Arch Rivals, Blades of Steel, etc., and some home console games like RBI Baseball 1-3, Baseball Stars, NHLPA ’93, among others.

A hearty giggity goo! A giggity goo to echo across the ages!

The principle of the machine is very simple — it’s basically just an old computer with a MAME emulator inside it. For more info on the parallel beauties and troubles of emulation, check out David Wiers’ excellent emulator article.

Why would we ever need another gaming device?
Why would we ever need another gaming device?

The hard part, really, is the hardware. But according to Brian, this is a device you, sir and/or madame, can build too:

  • The “arcade cabinet shell” hails from Rec Room Masters
  • Brian says the assembly is not taxing and that particular dealer has “lots of cool styles at all price ranges.”
  • You will need a two-player joystick and trackball control panel.
  • You will need a cheap PC and monitor. Says Brian: “I used a $200 Dell, any old one you’re no longer using would work; doesn’t need much modern power. Add some old computer speakers.”
  • And for the cherry atop the castle of techno-awesome, Brian elected to add a coin-operated edifice so as to simulate spending extra money on playing these games. (And though he does not explicit suggest this, it may also work as an excellent power play in the family dynamics. He who controls the quarters controls the universe.) According Brian, this cleverness “only requires some simple wiring setup. They sell them here.”

(NOTE: We and I personally do not get any kickbacks from any of these above-linked business. Of course, if you work for one of those businesses, feel free to send me free stuff.)

The setup looks daunting, but those with any experience in hardware, it might be a lot easier to fit modern computer components into what is now a spacious casing.
A glimpse at the coin-operated majestyness. As a whole, the setup looks daunting, but those with any experience in hardware, it might be a lot easier to fit modern computer components into what is now a spacious casing.

And before you assault your loved one with tales of digital valor and majesty — and therefore signify the pressing need for a device such as this in your own home — girdle yourself with this knowledge: Apparently Brian is not the only enthusiast in the house. According to him, it’s a family affair:

My wife and son love it too, there’s nothing like playing a game on a real arcade machine whether it’s Galaga or Street Fighter II. Even Nintendo games like RBI Baseball translate well.

So really, not building one of these babies is like voting no on family values.

Because, let's face it, interfacing with a computer using only a joystick and eight buttons would be torture.
A hideaway keyboard and mouse because, let’s face it, interfacing with a computer using only a joystick and eight buttons would be torture.

Bri-man estimates the total cost in the $500 to $1000 range, depending on what you’ll need to buy fresh. I, for instance, have lobbied to save at minimum two old towers (both of which have smaller processors than my Nexus 5 at this point), so I’d be gravy on that end, but the monitor would need to be acquired — perhaps via prudent garage saling. But can we put a price on awesome? Or, more importantly, can we put a price on the validation we will douse ourselves in when we suddenly have a (moderately) legitimate reason for storing those old computer parts in the baby’s closet?

Some things, I argue, are worth more than money.