Archive for gopro

TechGraphs News Roundup: 11/20/2015

Greetings, fair readers. We’ve been taking a bit of a mini hiatus here at TechGraphs, but luckily, not a whole lot of news has broken in the world of sports tech. Oh, I mean besides that an entire billion dollar fantasy industry is in complete legal limbo, but, you know … other than that. Anyway, while we all cash out our DFS accounts, here are the stories we found interesting this week.

Let’s get straight to the point, and talk a little daily fantasy:

  • New York state’s attorney general has suspended daily fantasy operations while they investigate the game’s legality.
  • DraftKings and FanDuel are sued said attorney general.
  • That didn’t work, so FanDuel is suspending operations in NY for a while.
  • Oh, it’s also running a bit behind in paying back its players.
  • Meanwhile, Massachusetts has instituted some new regulations regarding DFS.
  • Because of all this, the TV networks might be in trouble as far as ad money goes.
    • DraftKings is trying to suspend its advertising on TV, for example.
  • If you want a British guy to explain everything to you, check here.

OK, now that we’ve sifted through that:

Good news! MLB and Fox have announced that they will offer in-market streaming! Bad news! It doesn’t work for Comcast customers, and only those who already pay to watch the games on TV will have access!

We talked about the controversy circling new styles of curling brooms (because we’re hip like that), and now it looks like the World Curling Federation (yes, that’s a real thing) has put a temporary ban on the brooms while it sorts all this stuff out.

The folks behind Bauer hockey products has unveiled a new collar that they think will help prevent athletes’ brains from bouncing around in their skulls — i.e. concussions.

With the help of Facebook’s 360-degree video technology, GoPro has released a new video to with a panoramic view of what it’s like to carve some waves (is that surfing lingo? I feel like that’s surfing lingo.)

The video game Fallout 4 was released to much fanfare. The game takes place in a post-apocalyptic Boston, so some enterprising fan decided to mod the game to allow the game’s character to look like Red Sox slugger David Ortiz (albeit a right-handed version). It was a fun/lighthearted thing, so naturally MLB got butt-hurt about it.

Speaking of sluggers, Jason Giambi took some time away from not sliding to partner up with a company that uses VR to help train hitters.

If you are a stadium/architecture nerd, Wired ran a couple of stories giving a look into the future of NFL venues.

That’s all for this week. Have a great weekend, and be excellent to each other.

 


Who Will Save GoPro?

Hey, remember GoPros? You might have one sitting in a closet or a drawer somewhere. Perhaps some well-meaning friend or family member got you one as a gift thanks to a great Black Friday deal, or you did the same for someone on your gift list. I have one. I can see it right now from where I’m sitting. It has footage of golf and curling and probably my dogs on it, but I wouldn’t know. To know, I’d have to unload the video files off the SD card onto my computer. And then what would I do with it? Shove it onto a hard drive somewhere? Back it up to the cloud where it will live a sad and lonely existence? Put it on YouTube? Much like the footage I’ve shot with my camera, GoPro is being left for dead.

Herein lies the problem with GoPro. It’s a great piece of hardware that provides output of limited value. It’s like if Gutenberg invented the printing press, but it was only capable of producing copies of Fifty Shades of Grey. A GoPro is one of things that seems like a good idea when you get it, like a wok or a pair of snowshoes. Any maybe you do use it for a time, but the novelty eventually wears off. It’s not GoPro’s fault. Its draw is the same as a wok or some snowshoes — GoPro isn’t just selling a product, it’s selling the idea of what your life could be like with that product. I’m gonna get my snowboard out of the garage and hook this thing up to it! I’m gonna strap this to my bike helmet and finally try navigating those trails! This is some Don Draper-level stuff. And then, like so many things in life, our hobbies of fantasy are put on the shelf. And the sales drop off. And that’s where GoPro sits. On your shelf, and on the sales lists of investors.

Sure, some people use GoPros for legitimate and genuinely great stuff. Some use them in very creative and engaging ways. And those people are really the core market of GoPro. But that market is niche and limited. The rest of use schlubs barely use the things. Even if we do, the cameras are so durable that we hardly have a need to replace or upgrade the models we currently own. GoPro has become a victim of its own success, it seems. And this is why the market is so bearish on them. GoPro might have hit its maximum saturation already. Throw in a new lawsuit and things start to get even more dicey.

But we should not mourn GoPro just yet. They have one very important thing going for them right now — they make really solid products. Startups are a dime a dozen these days, but one thing remains true; hardware is hard. With all due respect to software developers — seriously, many of them do amazing things — an app or a website can be set up with, all things considered, somewhat-minimal investment. A few laptops and a server instance can lead to great things in software. Hardware, on the other hand, takes a good deal more capital. There’s R&D. There’s prototyping. There’s contracts to be hashed out with manufacturers overseas and quality control and component sourcing. So when a company can break through all those barriers and produce a quality product, it’s a big deal. GoPro has already done that. They’re just having a hard time convincing the market to buy more of them. All the legit and wannabe thrill seekers have already procured GoPro cameras. GoPro needs a new gig, a new way to inject themselves into our lives. That’s where another company with deep pockets can come in and utilize the superior hardware into a new application.

So, who has the resources and possible need for such a thing? Here are a few ideas.

It should go without saying, but this is pure speculation on the author’s part and does not constitute advanced knowledge of the situation nor investment advice.

Google

This one seems like cheating since Google has enough money to acquire almost any company, but there could be a fit. Since Google spun off into a subsidiary of Alphabet, it’s clear that they’re not just in the search/advertising game any more. They are branching out. They already have a hardware company under their umbrella in Nest, and they own the biggest platform for GoPro content in the form of YouTube. Perhaps Google can package the cameras with a free software suite that allows GoPro footage uploads to be faster and easier. Maybe footage shot with GoPros can hit higher in the search ranks or be featured in promoted content. Could Google figure out a good solution to actually use a GoPro as a webcam? They have the engineering talent. Maybe selling these cameras as the all-in-one solution to create user content is how it comes into the hands of consumers again. And don’t forget that Google and GoPro have already collaborated on a new rig that will allow 360-degree filming for VR purposes.

Facebook/Oculus

Facebook made a big and somewhat unexpected splash when it entered the hardware market by acquiring Oculus. Oculus may be best known for making VR gaming hardware and software, but there is no reason it can’t get into the content-producing game. Much like the Google offering, Oculus could concoct a filming rig to produce content for their upcoming headsets, making it easier (and perhaps cheaper) for creators to create a VR environment. Why stop at gaming when the future of news and entertainment could hinge on the VR world?

Some other camera company

The analog company Fossil just got into the wearables game when it acquired Misfit. What’s to say an old-school camera company can’t make a similar push into the video field with GoPro? Canon and Nikon already are neck deep in the digital photography and video world. There are good reasons for bringing GoPro into the fold, either to bring the durable cameras into their product line or integrate GoPro tech to make SLR cameras more feature-rich. A hyper-durable SLR that can shoot HD video with the push of a button? Not a bad market to get into.

Samsung

Samsung has been trying to introduce their own ecosystem to rival Apple’s with limited success. They have their own VR division, of course, and everything they make seems to tie into the Galaxy family of products. If they could offer a piece of dedicated hardware that paired with both the consumption and production of VR content and have it specifically tie into the Galaxy line of products, they could bring another bargaining chip to the table when trying to covert iPhone users. Yeah, the iPhone camera might be good, but check out what you can make when you pair a Galaxy GoPro with a a Galaxy phone! Samsung has the capital and engineering chops to make a partnership like this work, if they chose to.

I don’t see the GoPro going extinct any time soon. I do see it becoming a product offering for another company, however. GoPro did all the heavy lifting here. It made the rock-solid product that’s easy and fun to use. They just need a little help from another entity to make a better use case for their cameras. It may be one of the companies mentioned above, it could be another entirely. But hardware is still hard. When an outlier like GoPro comes along, it doesn’t die a quick death. Like their cameras, GoPro can take a beating and still end up in great shape. Exactly who ends up with the final say in that shape they will take remains to be seen.


GoPro Might Pay You for Your Extreme Videos

The GoPro camera can be used for recording virtually anything, but the original market for the small waterproof shooter was for action sports. GoPro gave surfers, skateboarders, skiers, bikers, bungee jumpers, and all kinds of extreme athletes the ability to easily record (and share) unique views of their sport. Now, we mount them on our cars and our dogs. I mount mine on my golf bag to record driving range sessions. You can find GoPro footage of nearly anything these days, and GoPro is looking to turn the best footage out there into cash for them and the creator.

The newly-launched Premium Content Licensing Portal is GoPro’s take on the Getty licensing model. Essentially, GoPro is selling a service to ad producers, movie makers, journalistic organizations, or anyone else with enough money that will allow them to buy the rights to interesting footage shot on GoPro cameras. The companies pay GoPro, GoPro pays the video makers. It seems like a no-brainer for content producers. As Mashable puts it:

… high-quality original footage is costly and difficult to produce, so advertisers are more than willing to shell out the money to buy licenses. Thanks to the durability of the devices and savvy ties with extreme sporting, GoPro users have created a wealth of first-person action footage that’s hard to get otherwise.

While, at least at the moment, it seems unlikely that GoPro users could use the service as a full-time job, it seems like getting offered some cash for their cool videos would be a win for them, as well. Everyone likes a little extra money, and they’d also get the thrill of possibly seeing their footage on TV or the web. They’re going to do parkour on high buildings or surf giant waves anyway — might as well make a little money off it.

The new service is also an interesting fork in the business model for GoPro. They’ve made a lot of money on their cameras and accessories, and the company is valued at almost $4 billion. But we’re seeing more and more that creating cool hardware isn’t enough. Look at Apple. They’ve sold unseemly amounts of their devices, but as the iterations offer fewer and fewer new features, customers become reluctant to pay for upgrades. The jump from the original iPhone to the iPhone 3GS was huge — much bigger than the jump from the iPhone 5 to the iPhone 6. Apple caught this early, and that’s where the App Store came in. It’s another revenue model built on the backbone of their successful hardware. GoPros are built to last. It’s one of their main selling points, but could also mean a longer window of time between repeat sales. If the hardware market gets too saturated, they have to turn elsewhere for revenue. Now a hardware company is also a media company. It’s not a pivot, it’s diversification.

The site is already up and running, so we may very well see more GoPro footage in our TV and online streaming ads. And since GoPro is acting as the gatekeeper for what’s interesting and engaging, chances are good that the footage we see will be the cream of the crop. It’s a smart move for GoPro. They make a little extra money, and might even convince buyers on the fence to pick up one of their cameras. Whether it works or not, the move shows that GoPro is looking to get ahead of the curve, rather than waiting for camera sales to drop before trying to play catchup.

(Image via chriscom)

New Microsoft Technology Might Make Your GoPro Footage Actually Watchable

I do this weird thing where I take a GoPro on the golf course. It’s not because I love doing trick shots or utilizing bunkers as launch ramps for my golf cart — it’s because I want to look at my swing. One of my biggest issues this season is transferring success on the range to success on the course. I record portions of my practice sessions, but didn’t have anything with which to compare those recordings. So I now take my GoPro out on the course and record a few shots here and there to see how they compare with my technique on the range. It’s dorky, I know.

And while I like walking a course when I’m by myself, I’ll take a cart if I’m with a group. I don’t get as much exercise, but I’m not slowing everyone else down. The cart makes for an excellent GoPro tripod (quadpod?) so I’ll just clip the camera on there and let the recording roll. When I go through the footage, there’s a bunch where the cart is just rolling along. Some of it is boring, but sometimes the camera catches an interesting view or a pretty sunset as we’re meandering down the fairway. I always think this would be cool footage to share, but, well, it’s so dang long. Unless the viewer has some sort of ASMR reaction to video of fairways and sounds of the wind, no one is going to sit through the whole thing.

I imagine that those who participate in real action sports — you know, the people GoPros are intended for — feel the same way. Footage of downhill skiing can be cool, but it can also be quite long and tedious. Microsoft is working on technology that would help alleviate this situation by shortening and smoothing action video.

The software is called Hyperlapse, which conspicuously shares its name with a similar solution from Instagram. Microsoft takes the technology a little further, however. While Instagram’s Hyperlapse will simply just cut out frames to produce a time lapse, Microsoft’s version will pick out the smoothest and most important frames. According to Engadget:

In the mobile version of the app, instead of speeding up the footage by only keeping every tenth frame (for example) Hyperlapse only preserves frames that appear to visually follow the camera’s estimated path through the landscape. By removing wild card frames with sudden jerks or movements, the sped-up footage ends up being automatically smoothed and stabilized. As a result, the faster you decide to speed up your video, up to 32X, the more watchable the results will be.

Hyperlapse comes in two flavors; a mobile app for Android and Windows Phone, and software for PC. No word yet on iOS compatibility, but given Microsoft’s recent push to embrace the platform, I imagine one is coming soon. The PC version is currently a preview version of professional software, so expect that to cost some kind of money at some point in time. The PC version is the most obvious choice to edit footage from a standalone camera like a GoPro, but GoPro’s app does allow exporting to phones which could theoretically be imported into Hyperlapse. A Dropbox/Google Drive option could work as well, perhaps. You can see how well the software translates what would be puke-inducing time lapse video into something much more watchable.

A lot of action footage videos are a lot like vacation photos — they help you remember great times you had, but no one else really wants to see them. By giving us an easy way to edit and smooth this footage out, Microsoft is helping to create more dynamic and engaging material for us to email or post to YouTube. I’m not 100% sure it will help make my golf footage interesting, but I’ll still probably give it a try. I just finished a round on one of the hilliest courses I ever played. Perhaps that will make for some interesting footage when put through Hyperlapse. If not, it will still be more interesting than the source material. And certainly more impressive than my score that day.


GoPro and Roku Announce New Partnership

GoPro will launch a channel for Roku box owners this spring, displaying content specifically from GoPro users. This expands the partnership GoPro already has in place for content viewing with Xbox, Virgin America and LG to bring streaming content to users.

Roku, who has already sold over 10 million devices as of September 2014, has set the pace with streaming channels at over 1,800. The GoPro channel will include featured content, crowd favorites as well as the option of finding out which version of camera took the footage. Much of the content will be user created, says Adam Dornbusch, Head of Programming at GoPro:

“GoPro content is unique in that it emotionally resonates with a global audience. The GoPro channel will make it simple for Roku customers to watch GoPro originally-produced and “best of” user-generated content on their televisions at home. We are excited to bring the world of GoPro to Roku customers as they are one of the most engaged customer bases when it comes to the amount of streaming content they view.”

With programs already in place ranging from news, sports, music, education and more, Roku’s expansion into the world of user generated content makes sense. Given the growth of GoPro over the years — for both professionals and amateurs alike — and the reach of Roku, this partnership should continue the expansion of both companies as well as benefiting customers with more entertainment options. What a time we live in for someone to film themselves with a GoPro while flying a drone modeled after the Millennium Falcon.

(Header image courtesy of the GoPro Facebook page)

Two Tech Partnerships Unveiled During NHL All-Star Weekend

The NHL has long been perceived as somewhat behind the times with their unique brand of legalized fisticuffs, but their latest partnerships with GoPro and Sportsvision could make the NHL the leader of the big four pro sports in player tracking technology.

First, the NHL announced they will broadcast live GoPro footage of its players during telecasts. Previously, GoPro has been relegated to partnerships with extreme sports. This is is their first foray with a major pro sports league. According to Techcrunch, GoPro will receive additional branding opportunities as part of their deal with the NHL as an “Official Partner.” The live broadcasts were a part of the 2015 NHL All-Star Weekend and you can see a clip of some previously shot footage below.

In another announcement, the NHL revealed they would be using player tracking technology in both the Skills Competition and the All-Star Game. The technology was created by Sportvision, which also provides real-time tracking technology for NASCAR and the NFL. To track the players and the puck in real time, Sportsvision has created a puck that contains a microchip and has infrared light tubes around the outside. As Sportsvision CEO Hank Adams explained to Yahoo Sports, “We have infrared cameras up in the catwalks, 10 of them. They see the flash of the puck, which is a unique frequency, and different than the flash of a player tag. And each player tag has a different frequency. We slip it into a pocket of the jersey, and it shines through brightly.”

The puck was the toughest nut to crack, something that took Sportsvision years to perfect. According to the Washington Post, Sportsvision partnered with the NHL’s puck manufacturer to recreate a puck that would play the same way as current game pucks. Adams says, “When you throw the puck on the ice, and the standard puck, they won’t be able to tell the difference,” Adams said. “It’s not livelier, deader, no extra rebound, heavier, it is basically the same puck from their standpoint.”

NHL Commissioner Gary Bettman praised the possibilities of the technology, saying, “This is, if I can coin a phrase, in the embryonic stages of a work in progress, but ultimately we are hoping to deliver the kind of data that will create insights and tell stories that avid and casual hockey fans will enjoy. In short, we are attempting to embark upon a journey that hopefully will enable us to create and then maintain a digital record of everything in our game and compile a complete digital history.”

For NHL fans, the technology will provide real-time times stats during broadcasts, including player speed, shot speed, and player ice time, among other information. Below is some footage of the tracking technology in use during the NHL Skills Competition.

The technology will also be used for viewers using a second screen, where fans can follow the game in real time similar to MLB’s At Bat app. Users will able to track in the puck, player position, and ice time in real-time. Below is the second screen software the NHL showed off during All-Star Weekend.

The are plenty more uses for this technology, including the ability to develop advanced analytics like the MLB and NBA, as well as new ways for fans to watch their favorite teams. For the naysayers who remember the glowing puck experiment by Fox Sports in the 1990s all too well, I can assure you this is not a repeat. On the contrary, these new partnerships could provide the NHL an advantage that it doesn’t have over more popular pro sports leagues for years to come.

(Image via gryphon1911)


Apple Patent – Foreshadowing GoPro’s Demise?

Shares of GoPro sank 12 percent Tuesday following news that the US Patent and Trademark Office granted Apple a patent for a remote-controlled, mountable camera, Bloomberg reported. The stock closed Tuesday at $49.87, and while it rebounded slightly Wednesday ($52.34 at closing), it wasn’t enough to quell investor concerns that GoPro could face its stiffest competition yet.

“Investors are concerned that the patent will let Apple, the world’s largest company by market valuation, make products that are similar to what GoPro offers,” said Charlie Anderson, an investment bank and brokerage analyst at Dougherty & Co., to Bloomberg’s Peter Burrows.

Patently Apple monitors Apple’s patent filings and acknowledges that many patents don’t amount to an actual product on the market. However, they found an interesting nugget that makes this seem Apple has a real investment in entering the sports camera market.

What’s interesting here is that Apple’s invention that was filed in 2012 appears to now incorporate intellectual property from Kodak that they acquired back in November 2013. In one implementation, Apple’s invention could directly move into GoPro’s territory as the patent specifically mentions the weaknesses of the GoPro devices.

If Apple acquired a specific Kodak patent to bolster their granted invention, it would appear to be one Apple is taking very seriously. Why else purchase a patent if you’re going to just shelf the idea[?] Exactly which part of the technology Apple is interested in […] isn’t known at this time.

And really, this patent may not be for sports cameras. Maybe it’s related to the iWatch. Or some other Apple product we have no idea about.

Alex Gauna, an analyst for JMP Securities, isn’t concerned by the patent.

“It does not seem to me that launching an action camera accessory is the most logical product extension for Apple to pursue right now,” Gauna told Reuters.

However, details within the patent, such as the following, lend to the idea that Apple has the power to put a dent in the sports camera market if it wants to. And that’s enough to spook investors.

In some embodiments, the microphone is capable of recording sounds in air and also in an underwater environment when the digital camera is used to record underwater images. In other embodiments, the digital camera includes both a conventional air microphone as well as an underwater microphone (hydrophone) capable of recording underwater sounds.

Apple notes in the patent that the camera could be secured to an object, like handle bars, a helmet or a surfboard. Additionally, the system lets users control the camera remotely, which GoPro offers through an app.

Let’s not kid ourselves, GoPro is a beast. Anderson said that the company earned $1 billion in revenue last year. Along with the lion’s share of the sports camera market, GoPro has the buzz and brand name awareness that most companies envy.

But this is Apple we’re talking about. Describing the company’s faithful as a powerful consumer base is like saying Michael Jordan was pretty good at basketball. And with its history of designing stylish products, sports camera shoppers could very well be swayed by a brand name that squashes GoPro and buy a more creative, cooler-looking camera.

(Image via Andreas Kambanis)

NHL to Use GoPro Cameras for Promotions and Broadcasts

GoPro, the popular rugged-camera maker, has come to an agreement with the NHL to use the mountable cameras to create a point-of-view look for fans in NHL promos and game broadcasts. According to AdWeek, around a dozen NHL players were outfitted with GoPro cameras during a recent media tour. With cameras on their helmets, jerseys and masks, GoPro filmed the players doing various acts of shooting, skating, and puck handling. The video will be mainly used for promotional material, but some is expected to be cut in to various broadcasts on NBC, Rogers Network, and the NHL Network.

Plenty of hockey-related material shot with GoPros can be found on YouTube, but not of it has to do with the NHL — the best of the best — as of yet. Affixing the cameras to top-tier players will give fans one of the closest approximations available as to what it’s like to play in an NHL game. The footage can provide not only a totally new point of view, but a better realization of just how fast the game can be.

GoPro cameras were made for this kind of thing. Getting their start as the camera of record for extreme sports, they have branched into almost any field imaginable. While people are using GoPros for anything these days, they got their start in sports. It is almost slightly curious as to why it has taken this long for this kind of partnership to flourish. Nevertheless, it makes perfect sense, and should give a more in-depth look at the sport while perhaps even drawing in a few new ones.

(Header photo via Tom Hart)