Archive for online

ESPN’s Online Market Share

ESPN’s dominance of the digital market may not be up for debate anymore. Earlier today the company released numbers from their digital media division and ESPN boasted record highs in unique viewers, hours viewed and mobile viewers.

The press release credits the new NCAA football playoff system, NFL playoffs and the NBA specifically for the rise in traffic. ESPN claims their daily numbers beat out number two Yahoo! Sports (owned by NBC) and number three Bleacher Report even when combining the two companies’ viewership.

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ESPN cites Adobe Analytics, Nielsen SocialGuide, Twitter and Instagram for their numbers, and notes 61% of their total pageviews were done via mobile. It marked the tenth consecutive month where ESPN visitors preferred to check the site via mobile.  A different web page analytic company, Quantcast shows different numbers for views on ESPN’s competition — Quantcast does not claim quantified numbers for ESPN — but the number still corroborate the preferred mobile method.

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quantcastnbcFor both Bleacher Report and NBC, mobile users accounted for more traffic than those on computers. Only in the esport area did PC users outpace the mobile traffic, but given the nature of the exclusive streaming done on Twitch —no article to read, etc. —  and the ensuing mobile data prices, there’s no surprise there.

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ESPN’s grasp on digital media consumption is decisive at the moment. One in three sports fans default to ESPN with not even one in seven going to second place NBC Sports. For now their title of “worldwide leader” remains accurate.

(Header image via Wikipedia)

The Two-Operating-System Market

Most choices in the world aren’t clearly defined in yes or no terms — option A or option B — but if you’re in the market for a new mobile device, it virtually is. Thanks to the latest graphic by Statista — based on data collected via the International Data Corporation — the decision faced by the vast majority of users is clear: Android and iOS far outpace their competition.

According to IDC, 1.3 billion mobile devices were sold in 2014, with Android accounting for more than one billion on its own. The Google operating system sold to 81.5% of the market with Apple’s iOS placing second with 14.8%. Still on the podium but trailing far behind was Windows Phone at 2.7% and Blackberry held 0.4%. The remaining 0.6% of the market purchased other OS devices such as Sailfish, Tizen and Ubuntu.

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With the two major players dominating the market to the tune of 96.3% last year, up from 93.8% in 2013, the app market and thus app developers have followed the customers. Via AppAnnie, the number of Android apps overtook iOS last year, with Amazon Fire coming in third. Windows Phone, BB and others were not listed.

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The four major sports — plus the MLS — all have official mobile apps for Android and iOS, though after the top two the app market diverges.

iOS Android BB Fire OS
MLB X X X
NBA X X X
NFL X X X X
NHL X X
MLS X X

The situation seems to be a Catch-22 of sorts. Fewer app developers want to go to the non-iOS/Android markets due to the lack of consumer base and the consumer base can’t grow without apps. Amazon Fire OS is a heavily modded version of Android and is cross compatible with some but not all Android apps. Despite getting some support recently in the form of WatchESPN arriving on Windows Phones, sports fans and the public in general are in a two horse race.

(Header image via Kārlis Dambrāns)

By The Numbers: Sports and Online Viewing

It should be no surprise to hear online viewing is on the rise, but just how dramatically it has risen is another matter. According to the latest Global Web Index poll — where it sampled 16-64 year-olds in 32 different countries — 55% of sports fans watched a sporting event online (a clarification email went unanswered when the question regarding Roku boxes and like counting for broadcast, online or both).

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The ESPN network and self-proclaimed “World-Wide Leader in Sports” did just that, with 30% of the polled users saying they watched a sport on ESPN3/WatchESPN. The second place Eurosport grabbed 18% of the online market. Of the previously mentioned 55% of online watchers, half of them tuned in using a laptop or computer. One in three used a mobile phone and one in five caught sports action on their tablets. In addition to ESPN’s stream viewing, their website also led the way with 20% of sports traffic heading their way on computers, 13% via mobile phone and was tied with Eurosport at 10% on tablets.

Despite the growth, standard television broadcasts still dominate the viewing market. The polled field averaged almost an hour per day of streamed content — not just sports — whereas they stated watching 2.78 hours of TV broadcasts. Perhaps the most interesting thing is that 18% of sports fans are now paying for online streams. The popularity of streaming platforms such as MLB.TV and Fox Soccer 2Go et al has certainly played a significant role in the rise of paid subscriptions and keep in mind this chart does not display some of the incredible viewing numbers esports attracts.

(Source and graphic via GWI)
(Header image via Twitter)

YouTube To Launch Subscription-Based Service

According to CNBC, YouTube could be on the brink of a major makeover for companies and content creators. The service would offer a subscription price to eliminate advertisements in videos. Google — which bought out YouTube for $1.65 billion in 2006 — has been experimenting with a subscription based revenue model since 2013, though now it seems the service will launch full-scale in a matter of months.

The ad-free experimental model, starting as low as $0.99 per month, currently features partnerships with National Geographic, PGA, UFC and 26 other channels. After two months the service wasn’t quite what some hoped, at least according to National Geographic’s senior vice president of global strategy. On top of the channels and content, YouTube is also launching their Music Key service in order to bring ad-free content specifically to music videos.

As more and more people are finding ways around the pre-roll and in-video ads — the Ad Block Plus Chrome extension claims over 50 million users — it will be curious to see what demographic this new YouTube service is aimed at. As someone who has cut the cord, I rely on streaming services for information, entertainment and the like. While I turn off ABP for certain websites and for Twitch.TV, for the vast majority of my computer based browsing, I leave it on.

The sheer volume of content on YouTube is staggering: over one billion active users upload 300 hours of content is uploaded every minute. Despite sporting an impressive 50% advert revenue going back to the partners on YouTube, this new subscription-based model for generating revenue could be the cure for people like myself who use third-party options to avoid ads. I certainly can’t speak for everyone using ABP or a similar service, but advertisements are a matter of being an inconvenience and for me, just being impatient.

I for one, welcome our new subscription based YouTube overlords.

(Header image via YouTube)

The Expected Growth of Mobile Data

As more and more people get connected devices, it is no surprise to see data usage rates rise. According to a study by Cisco, 497 million connected devices were added to the market in 2014, with the total number now at an estimated 7.4 billion. The type of data the various devices are using was mostly video — over 50% — with web, audio and file sharing following in order.

datausageWhile data compression (such as GIFV instead of GIFs) continues to improve the sheer number of users combined with a higher reliance on cloud computing access will likely drive mobile data usage ever higher. Last year cloud computing — including audio as well as video streams, gaming and more — made up 81% of all mobile data. The table below shows Cisco projects this rate continue to rise.

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For a measure of anecdotal evidence, I find myself increasing my data plan — I envy unlimited plans — if I know I’m going on a roadtrip or will be waiting in an airport without Wi-Fi. I’ve come to rely on staying connected, even at a higher monthly cost, for professional and personal reasons. If I take the train to Chicago, I’ll stream a podcast or even a game on my phone or tablet. I’ve used my phone as a mobile hotspot to type things up while riding the train as well, something even two or three years ago I wouldn’t have.

It isn’t just what and how we’re connecting to the mobile web, it’s also from where. The rates of usage is up around the world, particularly in North America and Asia. The fastest growth projection is actually for Africa and the Middle East and Central/Eastern Europe coming in at 71% and 72% compound annual growth rate.

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There isn’t a major entertainment network, website, team or league without an app, twitter account or even media player. With a history of growth a clear projection going forward, mobile data will continue to play a large —and ever growing — part of our lives. The full Cisco report is available here or in PDF format.

(Header image via Cio)

Sling TV is Now Available For Everyone

After getting a sneak peek at Sling TV back in January at CES, many people were excited for the potential it held. At the time is was an invite-only system and only five major network channels signed up — ESPN, Food Network, TNT, TBS and CNN — but now the system is live and now has even more channels.

There is a free seven day trial period to test both the opening price point of $20 per month for the “Best of Live TV” service out on its own or even the add-on packages. The previously listed channels plus ESPN2, Adult Swim and the Disney Channel are available for the opening price point, but the extra channels include even more options.

The three channel lineups for an additional $5 each on top of the normal $20 monthly cost from Sling are Sports Extra, News & Info Extra and Kids Extra, with the channels on each shown below.

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After putting in your information to register, Sling shows you a welcome screen as well as listing the service compatibility. CES had a running version of Sling on an Xbox, but the picture below is accurate in saying it isn’t available just yet. The Android app is available, but it will have to be side-loaded. The computer version of Sling works quite well and hopefully the mobile will soon be on par with it.

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Sling shows channel category options in the form of an “All Channels” sidebar and once a selection is made, upcoming programs are shown along with their start times on that particular channel.

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The quality of the broadcasts is up to the consumer, allowing you to select how much bandwidth and thus what the video looks like. On the highest setting neither the video or audio ever stuttered, however the quality seemed to move from the 1080p to about 480p despite my WiFi signal remaining constant.

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For cord cutters, Sling TV is about the best option around for live entertainment. If you’re on the fence, I strongly suggest taking advantage of the seven day trial to experience it firsthand.


GoPro and Roku Announce New Partnership

GoPro will launch a channel for Roku box owners this spring, displaying content specifically from GoPro users. This expands the partnership GoPro already has in place for content viewing with Xbox, Virgin America and LG to bring streaming content to users.

Roku, who has already sold over 10 million devices as of September 2014, has set the pace with streaming channels at over 1,800. The GoPro channel will include featured content, crowd favorites as well as the option of finding out which version of camera took the footage. Much of the content will be user created, says Adam Dornbusch, Head of Programming at GoPro:

“GoPro content is unique in that it emotionally resonates with a global audience. The GoPro channel will make it simple for Roku customers to watch GoPro originally-produced and “best of” user-generated content on their televisions at home. We are excited to bring the world of GoPro to Roku customers as they are one of the most engaged customer bases when it comes to the amount of streaming content they view.”

With programs already in place ranging from news, sports, music, education and more, Roku’s expansion into the world of user generated content makes sense. Given the growth of GoPro over the years — for both professionals and amateurs alike — and the reach of Roku, this partnership should continue the expansion of both companies as well as benefiting customers with more entertainment options. What a time we live in for someone to film themselves with a GoPro while flying a drone modeled after the Millennium Falcon.

(Header image courtesy of the GoPro Facebook page)

Sports Site theScore Releases New Esports App

Popular sports website theScore has made the leap into esports with the launch of their “theScore eSports” app for Android today. An iOS version is in the works already. The company, which just set a new record for their site traffic at 10.2 million active monthly users, now features a specific app focused on the happenings in six of the biggest esports titles.

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Featured within the app are options to follow League of Legends, Dota 2, Hearthstone, StarCraft II, Counter-Strike: Global Offensive and Call of Duty. Within those games listed there are specific regions covered as well, currently consisting of North America, Europe, Korea and China. TheScore has promised more games and more regional coverage as the app continues to grow.

Right now some aspects of the app work are fully operational. The North American League of Legends Championship Series currently shows upcoming matches and scores. The StarCraft section isn’t fully complete yet, as neither scores nor regions were available at the time of the app launch.


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There is a catch-all hub that doubles as the Top News section, where tournament announcements, player acquisitions, sponsorship news and more can all be found. Within the Top News section there is the option to sort by specific game as well, making things very convenient if a person only follows one or two esports scenes.


Google Earth Pro is Now Free, Still Useful for Sports Fans

By now there aren’t too many people who haven’t used Google Earth in some capacity. From looking up your house to checking out different monuments or landmarks, Google Earth has been a great and fun addition to the world. Until recently there was a Google Earth Pro edition, going for a pricey $399.00 per year, an option that generally only businesses took advantage of. The Pro version is now available for free as a download with the activation code GEPFREE. Though the lined URL does say free trial, the site itself notes signup, aka payment, is no longer required and shows the free code.

We’ll be taking a closer look at the downloaded version and highlighting some features that the free Google Earth didn’t have. Let’s take a look at Wrigley Field. It’s notorious for almost zero parking — and if you plan to visit, the official site strongly encourages public transit rather driving there yourself — something even the free version of Google Earth shows.

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If you’re having a hard time picking out parking, it’d be hard to blame you. While both versions show the Free Parking for nights and weekend games, only the Pro version displays other lots (however the Purple, Brown and Irving Lots).

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Maybe instead of visiting for a game, you’re interesting in moving to Wrigleyville (or wherever) and are interested in the local demographics. The data is from 2011, but does have the option to show the 2016 projected information on things ranging from income, age, gender, education and marital status.

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Other options the Pro edition offer is the ability to print pictures at an impressive 4,800 x 3,200 resolution as well as making movies at 1,920 x 1,080. For the true nerds, the Pro also allows spreadsheet imports of up to 2,500 different addresses to get a wide swath of any neighborhood. From planning a trip to moving to a new neighborhood to making a movie of all the places you want to visit, Google Earth Pro’s new price makes it absolutely worth downloading.


120 Sports Now Supports AppleTV

In another step in the right direction for cord cutters, 120 Sports, the company that launched live streaming sports news, analysis and previews has expanded from mobile versions to include AppleTV. Supported by Sports Illustrated and working with MLB, NHL, PGA, NBA, NASCAR as well as a slew of college conferences, 120 Sports is a free service for sports fans without cable packages.

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While the AppleTV compatibility is new, both iOS and Android versions have been available for over six months. The company boasts 10+ hours of live sports coverage every day, starting at 8 am eastern. On the app versions you can search for popular previous broadcasts via the Catch-Up hub or go to the Trending section to see what is on the rise, though to follow a specific player or team you’ll have to be using the app, not the AppleTV version.

With an indexed and searchable on-demand system, 120 Sports offers a ton to consumers. The ability to follow specific teams, leagues or even national teams is a great feature as well.

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A slight knock on the app is that if a team, Queens Park Rangers for example, may not be popular enough, it isn’t even searchable. Clubs such as Arsenal, Man City and United and others are all searchable and able to be followed, but it appears as though only the big teams can be found.

It doesn’t need a login for the website version, however it does utilize your Google Play or App Store email for the mobile versions. Despite lacking live sports events, the highlights from 120 Sports alone make it well worth the download. Seeing the expansion to the television sets instead of mobile only is great progress as well.