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MLB Teams Demo New Tech During Fall Instructs

After quietly toiling away all summer, they travel to the complexes in Arizona and Florida just after the minor league seasons end. Now is the time to impress the higher-ups that will decide their future with the organization.

It seems the startups traveling to the Arizona Fall League and fall instructional leagues have more in common with the prospects they work with after all.

MLB teams use the fall instructional leagues (“instructs”) to try out new technologies they are considering purchasing. Organizations get to use their minor league talent as guinea pigs, rather than their stars. And tech companies get more access to players than they would during spring training or the regular season, when their schedules are much more regimented.

The result is a who’s who of baseball-related companies making their way to the Arizona and Florida. Over the past year, deCervo, Motus Global, SmartKage, and Zepp all reported spending time at fall instructs, and that’s just the companies I’ve personally written about. Motus brought their pitching sleeve — later officially christened the mThrow — to last year’s fall instructs, where they reported metrics such as arm slot, arm speed, and elbow torque to coaches during game action.

“Fall instructs serves as a great platform for Motus to work with our existing lab partners on new developments while we transition our biomechanics lab experience to the field,” chief technology officer Ben Hansen said.

Teams are always looking for new products to test out. Suggestions for new devices can come from anywhere: training staffs reading about a new technology, or front office members suggesting products they or their colleagues have used before. But there’s a significant effort needed to try new devices, so organizations have to narrow their choices down to the most promising options.

“In almost all cases, the decision to evaluate technology involves more than one department buying in,” said Rangers’ director of baseball information services Todd Slavinsky.

Once a decision to work with a particular technology is made, the technology is evaluated on a number of fronts. Slavinsky said the Rangers pay special attention to making sure the device is unobtrusive for the players who use it and produces clear, actionable information for coaches and trainers.

“Ease of use is key,” he said. “And the ability to import results into our internal systems is important.”

Part of the evaluation process is determining how, if a device is designed for in-game use, data collected outside of a game environment relates to data collected during competition. And this is where fall instructs provide a unique opportunity for organizations: In contrast to the regular season, there are relatively few barriers to in-game use during instructs. MLB currently prohibits the on-field use of technologies like bat sensors during games (though a new policy is in the works for next season). But unlike spring training or even the Arizona Fall League, fall instructs are not sanctioned by Major or Minor League Baseball. And since these games are more of a very organized scrimmage than their officially sanctioned counterparts, rules about things like on-field technology are made by the participating clubs without the involvement of MLB.

Startups are understandably excited to get an invite to fall instructs. Jason Sherwin, founder and CEO of deCervo, worked with four teams this fall: two teams with whom he had an existing relationship, and two new organizations. A veteran of spring training, Sherwin said the less stringent schedules of fall instructs makes life easier for people like him, who need to grab players between games and workouts and batting practices.

“During the season, the schedule’s more set … and the priority is on the players being ready for the game,” Sherwin said. “So there’s a lot less room for us to fit in there.”

But in the spare moments at instructs, Sherwin and his colleagues had a chance to test the minor leaguers available to them using their full EEG system. Naturally, most of the players had never heard of deCervo’s brain training techniques. But Sherwin said he was encouraged by the feedback his group collected from the users.

“It was a very positive response from the players,” he said. “They’d like to use it on their phone, they thought it was cool, that sort of thing.”

But it wasn’t all smooth sailing for deCervo. Sherwin said his group witnessed “sparring” within organizations between those who were excited about the technology, and those who hadn’t heard of it and were more skeptical.

“Because what we’re doing is such a different approach to hitting, the process is more by exposure,” Sherwin said. “So there is a little bit of a hump to get over in terms of willingness to change or work it into the already busy schedule.”

Now that the instructs season is over, the technology companies are back in the lab, analyzing the data they collected from the pros to see how they can improve their products. And front offices are gathering too, poring over their new data sources and trying to determine if they are worth a longer look.

“In the end the decision to move from evaluation to adoption would be based on positive feedback … along with strong buy-in from multiple departments that the results will yield a real competitive advantage,” Slavinsky said.


Wearable Tech and Startups Highlight 9th Annual Sloan Sports Analytics Conference

The MIT Sloan School of Business will host its ninth annual sports analytics conference at the Boston Convention and Exhibition Center next weekend. The conference attracts a host of luminaries from the sports business world, including general managers, owners, players and journalists. But over the last few years, a number of technology companies have made their presence felt as well, giving attendees a glimpse of the present and future of technology in sports.

Last year’s conference featured a number of innovative products and big announcements. The highlight, of course, was Major League Baseball Advanced Media’s unveiling of its StatCast system. A number of wearable sensor companies also made presentations: Adidas demonstrated the miCoach system that the German national team used en route to their World Cup win last summer, Zebra showed off the RFID tags that made its NFL partnership possible, and Diamond Kinetics let attendees try its SwingTracker bat sensor before it hit the market. The multitude of hands-on experiences with the sensors made the hallway outside the panel discussions feel a bit like a carnival midway.

A number of this year’s panels will also revolve around new technology. The Wearable Technology panel on Saturday morning features Zebra’s general manager for sports Eric Petrosinelli and Catapult’s North American president Brian Kopp. These two, along with Cleveland Browns receiver Andrew Hawkins and Golden State Warriors assistant general manager Mark Lacob, will discuss the adoption of wearable technology, and discuss how teams are using data from wearable sensors to improve training and in-game decision making. No baseball devices are included in this panel, but the American Sports Medicine Institute’s Glenn Fleisig (who also consults for Motus Global) will be speaking on the Tommy John epidemic at the same time. Zebra’s general manager Jill Stelfox will also participate in a panel describing the “next-generation” statistics their sensors have brought to the NFL.

For those more interested in learning about technology’s impact on the fan experience, there is also a panel on “Designing the Stadium of the Future.” Some of the discussion will undoubtedly center on improving the fan experience, a familiar refrain for returning attendees. But stadium design company Populous is sending Jon Knight, a senior principal, to talk about design innovations and new technologies being incorporated into new stadiums. And YinzCam, a company dedicated to “the ultimate mobile fan experience,” will be on hand to silence any grousing about getting fans off their phones.

And there will be plenty of smaller companies making their debut on the big stage. The Startup Trade Show features 11 companies that run the gamut from fan experience apps to markerless motion capture systems to training managers and fitness guides. The companies will also compete in the Blitz Competition, where these startups pitch their business model to a panel of entrepreneurs for bragging rights and a small cash prize.

And there are a number of other interesting components, from the research papers to the conversation with new MLB Commissioner Rob Manfred (which is sure to touch on the new StatCast system slated to be rolled out this season). Tickets for the conference sold out months ago, but Sloan usually broadcasts the conference over YouTube. Those willing to pay for the subscription (or at least sign up for the 14-day free trial) can enjoy the videos without having to brave the frozen wastelands of South Boston.

(Photo by Matt Sullivan)

Startup deCervo Uses Brain Training to Boost Hitters’ Performance

There are four inches of fresh snow on the Brown University campus, but in a little office in the Pizzitola Center, junior Tim McKeithan is training to recognize sliders and curveballs.

McKeithan is tracking simulated trajectories on a computer screen while wearing an electroencephalograph (EEG) headset. It’s part of a new system developed by deCervo, a New York-based startup, to measure hitters’ decision-making process.

deCervo is led by Jordan Muraskin and Jason Sherwin, who met during their doctorate studies at Columbia University. Although the company is still in its infancy, the pair have been working on the underlying technology for several years, and have been featured in a number of prestigious publications. And teams are starting to take notice — Brown is the fourth NCAA Division I program to work with deCervo, joining Illinois, Bradley, and Ivy League rival Columbia. Sherwin also said the group was “in talks” with some Major League Baseball teams, and hopes to work with professional hitters during spring training.

The program relies on the Advanced Brain Monitoring B-Alert X10, a wireless EEG headset. The nine electrodes are attached to flexible plastic strips, and are evenly distributed around the subject’s scalp. The signals from the electrodes are sampled at 256 Hz and transmitted wirelessly via Bluetooth for storage on a personal computer.

Once the subject is wearing the headset and the signal quality has been checked, the training can begin using deCervo’s custom-designed software. Before each pitch, a pitch type — fastball, curveball, or slider — is displayed on a blank screen for a second or two. The label disappears, and a green “ball” moves according to one of the three trajectories. If the pitch trajectory matches the type displayed at the beginning, the subject presses a key, representing the decision to swing. The program stores the accuracy and response time for each trial, as well as the EEG signals recorded from the headset.

After McKeithan finishes his training and removes the headset, Muraskin processes the data and explains the results. His software allows them to break down the EEG signal into various components, with markers at the trial start, the moment the pitch first appears, and the time of key press. Muraskin also plots McKeithan’s accuracy as a function of reaction time.

“There’s usually a jump around 300 or 350 milliseconds where the player really starts recognizing the pitch,” Muraskin explained. But, to his surprise, McKeithan has improved, and is starting to recognize the pitches around 270 ms.

“That’s really good,” Muraskin said.

deCervo (whose name is from the French for “of the brain”) are not the only company training baseball players’ brains. Aaron Seitz from UC Riverside gave a talk at last August’s Saberseminar on the improvements the Highlanders’ baseball team saw after training with Ultimeyes, his vision training game. And Boston-based Neuroscouting also offers brain training solutions for elite baseball players. And although Sherwin did not claim to be an expert in Neuroscouting’s techniques, he had heard enough to draw a comparison between the two companies.

“In our research we’ve worked with musicians, with soldiers, with athletes,” Sherwin said. “We see that there are certain brain circuits that are tuned towards whatever context or expertise that person has. And we think that our tech is more efficiently tapping in to what those circuits are doing, and how well they’re doing.”

Support for this belief comes from the differences in performance deCervo sees between baseball players and non-baseball players, as well as the difference between players of different skill levels. Sherwin (who has no baseball playing background beyond high school) contrasted his performance while developing the program with that of McKeithan, who correctly determined whether or not to swing 86 percent of the time.

“It’s a very high number that we see consistently with our players,” Sherwin said. “Jordan and I made this experiment and we still haven’t been able to hit 86 percent accuracy, and what’s even more amazing is that their response time is significantly lower than ours.”

Sherwin also explained that better players produced both higher accuracies and lower response times, suggesting that the program could not only separate good from bad players but also identify the strengths and weaknesses of individual players. So Sherwin and Muraskin began developing profiles, based on each subject’s results, to suggest areas for potential improvement.

“Nobody wants to air their dirty laundry on the field,” Sherwin said. “You don’t want to look like a schmuck missing the slider low and away in the game, you’d rather practice that. Better to do it in the privacy of your own home, on an app or something.”

For now, though, deCervo isn’t suggesting specific practice plans for players, but instead are working with coaches to confirm their findings and discuss how coaches will work to fix each player’s agreed-upon weaknesses.

“The first step is having some kind of common ground,” Sherwin said, “Us showing that we’re measuring what we think is relevant for hitting a baseball, and them also recognizing that this is relevant for hitting a baseball.”

And so far, the coaches they’ve worked with have been receptive to the feedback deCervo is providing. Sherwin said he and Muraskin were excited by their early feedback, especially from Brown head coach Grant Achilles.

“Coach Achilles here, his line is emblazoned in my memory, he said, ‘You guys are showing on a statistical and empirical level what we’re seeing with our players.'”

Grant Achilles took over the head coaching job on an interim basis midway through last season, and is about to start his first full season in the top job. Achilles and his staff use a number of advanced metrics to measure his team’s performance, but doesn’t see himself as a sabermetric pioneer.

“Am I somebody that Bill James will be quoting in his book? Probably not,” Achilles said. “But it’s certainly something that’s growing in baseball, and if you don’t pay attention to it, you’re going to be left behind.”

Before coming to Brown, Achilles was an assistant coach at Wake Forest and Georgetown, big-time athletic programs with big-time athletic department budgets. But the comparatively smaller budget of Brown has forced Achilles to think more creatively about ways to improve his players. Achilles first heard about deCervo through an alumnus, who contacted the new coach after reading about the technology in a research journal. Achilles struck up a relationship with the company’s founders, and the Bears began a training program in December. Although it’s too early to see results in game situations, Achilles is already excited by what he’s seen.

“The actual data they’ve kicked back has given traction to stuff that we’ve seen as coaches but you really can’t explain,” Achilles said. “This data gives us a clearer understanding of why guys are either struggling with pitches or doing well in other situations, so it’s truly backed up the results we’ve seen on-field and in practice.”

The immediate future for deCervo, aside from branching into MLB, is developing a single piece of software that teams could use themselves (after some training) to train players and track their improvements over the course of a season. Sherwin and Muraskin also plan to develop a simpler mobile version of the software for players to use without the EEG headset.

“What’s interesting about the app is that given that we’ve done this [data collection] with a bunch of players and a bunch of non-players, we have a database now of what the neural predecessors look like on average in terms of the behavioral metrics,” Sherwin said. “So if we measure the behavioral metrics, we have an approximate measure of what the neural response looks like beforehand, give them an idea of what their most likely neural response is.”

deCervo is also starting to look outside baseball, working with an NHL team to measure how well goalies recognize puck trajectories and offensive formations. The company has also started to work with the Columbia football team, measuring how fast defensive linemen get off the line when the ball is snapped.

“All this stuff we’re doing right now, we’re starting pretty simplistic and building up,” Muraskin said. “There are things [teams] are doing that fit in well with what we’re doing but we would bring a more rigorous, scientific approach.”

Correction: A quote has been changed in the tenth paragraph from “towards whatever concept or expertise that person has” to “whatever context.”