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New Tablet and Second Screening Numbers Released

For tablets with data plans — and thus excluding Wi-Fi only variants — Compass Intelligence released numbers for the five largest wireless carriers from last year. More than 19 million tablets were sold with wireless activations in 2014 according to the information. For overall tablet numbers it should come as no surprise to see Verizon and AT&T lead the way, with 35.1% and 30.4% of the activations respectively. Sprint and T-Mobile are nearly tied, with U.S. Cellular and other companies rounding out the chart.

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Tablets have certainly found more than just a niche fan base over the years and their sales as well as usage numbers have climbed. Sports leagues and networks have taken notice, particularly as the second screening experience grows more popular. Statista released a survey conducted about second screening in June of last year. A reported 44% of sports fans utilized another screen last year for live scores of other games currently being played, and 1-in-5 fans watched clips or highlights or was talking with a friend about the games. Somewhat surprisingly fewer than 1-in-7 claimed they utilized their screens for social networking or watching a separate live game.

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Currently in the midst of March Madness, four games are slated today, however two games will overlap each other. Tip off times for 7:15 and 7:45 eastern as well as 9:45 and 10:17, thus ensuring those without multiple TV’s will be forced to either swap between channels or utilize a second screen. With baseball season just around the corner, games happen concurrently every day, though MLB.TV does allow watching four games at once with their picture-in-picture feature. Similarly, NFL Sunday Ticket allows the user to view eight games simultaneously

Presuming the tablet market continues to grow, something the trends suggest would be a safe assumption, count on seeing even more sports fans make the jump to second screening. Already broadcasts are inundated with suggested hashtags, plugs for apps and commercials displaying the best features of online subscriptions. Eventually sports broadcasts may reach the point where second screening is the norm.

(Header image via Digital Trends)

Is YouTube Creating a New Rival to Twitch?

For all of the various competitions getting streamed via TwitchTV, it is unfortunate to see the platform itself does not have any major competition. Yes, ESPN3 has shown esports in the past, Major League Gaming TV is making strides, and Azubu is still a thing, but without another titan to battle, TwitchTV holds all the cards as streaming’s primary go-to website. Cue the whispers of YouTube preparing to re-launch a gaming centered live-streaming platform in this Daily Dot piece.

The rumor mill has an acute sense of things given the recent Twitch password issues. While it isn’t on the same scale as Sony storing user passwords in plain text, on Tuesday certain TwitchTV users were hit with the a concerning email. A subject line of “Important Notice about Your Twitch Account” immediately caught the eye of channel owners as the body of the email revealed that unauthorized access within accounts may have taken place:

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As a relatively long-time Twitch user — my account registration is dated January 1, 2012 and the company officially split from JustinTV in June of 2011 — I can even remember the JustinTV days and the issues that have hampered the streaming platform back then. From out of sync audio and video to levels of lag that turned videos into slideshows, Twitch seems to take one step forward and two steps back in terms of being the best available. Now offering the ability to at least report issues on hand with a few simple clicks, Twitch has nonetheless introduced other problems.

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From a sub-par VOD catalogue that lacks a basic search function to their music policy that causes large areas of previous VOD’s getting muted (as indicated by the warning and large red bars), many — myself included — have expressed frustration with the platform.

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Hopes are high that a rival service will end with the companies bringing out the best in each other for the consumers. Google previously showed interest in purchasing the Twitch platform before backing out, but if you can’t join em, beat em.

(Special thanks to the GSL and TakeTV channels)

Sony Looking to Prove Durability with Tough Mudder Partnership

Various devices boast about toughness, water resistance and qualities of similar ilk. As Amazon’s most recent Fire commercial demonstrates, a device’s overall ability to work under circumstances — extreme and every day — remain important bullet points. Sony is willing to put its money where its mouth is, as they partnered up with the Tough Mudder (TM) organization to record and track various events this year. The devices being used will be Sony’s Xperia Z3, Z3 tablet compact and Smartwatch 3.

From the Samsung S4 and S4 Active in 2013 and their S5 last year to the Kyocera Brigadier and HTC Desire Eye, water resistance in mobile devices is nothing new. HTC offers Uh-Oh Protection, where events such as cracked screens and water damage are covered up to one year after purchase. Similarly there is no shortage of water and sweat resistant smartwatches or fitness trackers, though again, few have been put through the paces of an event like the Tough Mudder. In addition to various participants utilizing the Sony gear, a sponsored team will also be running the course while being subject to all manners of dirt, water, dust and any combination of the three.

According to the Tough Mudder website, 1.3 million people have participated in various events over the years and each race averages between 10 and 15 thousand people. The advertising reach for Sony shouldn’t be understated, but that is presuming their devices work as advertised. Sony claims each of the three are IP 68 certified, meaning they can submerged in nearly five feet of fresh — not salt — water for up to 30 minutes without any negative effects. With multiple TM events involving water, such as the Mud Mile and the Underwater Tunnels, Sony is betting that this publicity and their sponsorship paint the company in good light. Samsung faced public backlash when it was discovered in 2013 that the S4 and S4 Active did not have moisture damage covered in the one-year limited warranty despite being so famously advertised by having a camera mode specifically for taking pictures underwater. The next Tough Mudder event is scheduled for this coming weekend in Los Angeles with five more races throughout the year. It’s only a matter of time before Sony’s products get put through the wringer, just like the people who run in the events.

(Header image via Facebook)

Canada Tells Citizens Not to Cut the Cord Quite Yet

Canada is looking to be a world leader in entertainment, and no, it isn’t hockey. Well, it could be hockey, as the beauty of the country’s recently announced cable plans leafs leaves all of the decisions to the customer. The Canadian Radio-Television and Telecommunications Commission (CRTC) claims next year Canadians will have the option of an entry level TV service starting at $20 per month, then an option to purchase individual channels from there. By December of next year, all of Canada is set to have “pick-and-pay” basis or in small packages available.

The vague wording on what “small packages” consists of is yet to be determined, however the CRTC will cap the basic package range from $20 to $25 (plus add-ons) compared to the cheapest current cable package at Rogers Communications goes for $40.48. Of course, much like Big Cable here in the United States, Rogers charges a one time activation fee (49.99), installation fee ($14.95) and renting or purchase fees of the equipment. No word on whether the new plans will have features such as high definition, DVR or any Video-On-Demand services either, which would almost certainly be a major a factor for many.

Take a look at the basic (read: no HD, no premium channels, etc.) packages available in my area for a single TV compared to what we know about Canada’s plans.

Price (Monthly) Extra Charges Installation Activation
Canada $20-$25 None N/A N/A
Charter $59.99 $6.99 $29.99 N/A
AT&T $29.99* None $99.99** $49.99**

*This is the price for the initial six months, then the price jumps to $65.00
**After speaking with an online representative, I was able to get both the install and activation fees waived

The mass appeal to an à la carte system is clear, though it could be nothing more than swapping deck chairs on the Titanic. For someone like me, one who roots for favorite sports teams outside of the local coverage, going back to cable doesn’t make sense. I am already paying monthly for Netflix as well as one time payments for MLB.TV, Fox Soccer 2 Go, Amazone Prime and MLS Live (plus various subscriptions to Twitch.TV) as well the soon to be launched HBO Now, do I really want another monthly bill for entertainment?

For years my parents, friends and others have complained and expressed frustration about paying for dozens (f not hundreds) of channels they’ll never watch. Canada is taking a step for people to choose what they want, but many, myself included, already know — and have — what we want. If I lived in Canada, I’m not sure this package would be for me, however I realize I am on the fringe for many things entertainment.

(Header image via Wikipedia)

Review: ScoreMore Baseball App

ScoreMore Baseball’s main tagline is “Moneyball for all.” Grand words for a baseball scorekeeping app, but if you’re in the market to dominate the little league fields, this could be the app for you. It is available for Android, iOS and Blackberry systems and in addition to the standard hitting statistics such as batting average and on-base percentage, ScoreMore calculates Runs Created.

Unfortunately the app lacks any advanced pitching metrics, though given the necessary league numbers, statistics like FIP or SIERA are unattainable. As their tagline suggests, the phrase “Moneyball” is thrown around quite often within the app. There is a Moneyball Dictionary where terms ranging from slugging percentage to Runs Created are described — though no formulas are revealed, which is curious given that RC is a fairly straight forward one — and even a Moneyball Lineup.

scoremoremoneyball Within the Moneyball Lineup option it describes each of the first six batting positions. Notably written under the first batter section is the sentence “Regardless of a player’s physical attributes, the primary criteria for the leadoff batter is to get on base more than anyone else on the team.” They are not “selling jeans” in the app.

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The demo shows the optimized lineup — with seven out of nine starting players OPS above 1.000 I sure like the demo offense — but let’s see how it stacks up against a different lineup optimizer, one available at Baseball Musings.

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For a difference of .013 runs per game, the ScoreMore Moneyball lineup (outlined in red) stacks up just fine against a different one. Curious that the Baseball Musings optimizer did find find four better lineups, but rounding to the hundredths of runs is beyond splitting hairs.

A nice feature in addition to the standard score keeping is the ability to chart balls in play, though any spray chart wouldn’t be anything more than an eye-based guess. While scoring a game, you’re given the standard option of on base or out, and within the on base options there is everything else you’d expect.

scoremorehit Say Andrews hit a double, of the line drive type, then you’re taken to a screen to confirm the hit location by tapping where the ball landed. Imprecision, the new Moneyball!

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For a free scorekeeping app ScoreMore does the job adequately enough. The lineup optimizer, while not perfect, is a nice feature as is the ability to chart balls-in-play, but the imprecision is something to be expected. If nothing else just charting ground balls, fly balls and line drives by color makes for a fun spray chart for people to look at, however this app shouldn’t be taken too seriously.

(Header image via ScoreMore)

Simulating the First 36 NCAAM Games with WhatIfSports

With millions of people filling out NCAA brackets and no doubt millions of, let’s say “jelly beans” being wagered, why not try to get the inside track on the opening round games? With thanks to WhatIfSports and their basketball simulation system (as well as Yahoo! for the bracket), we have the four play-in games plus the 32 opening round games predicted.

To participate in the premium features of WhatIfSports — such as creating or joining a sim league or dynasty — there is a fee. However, the NCAA single game matchup sim is free. Though no word on their methodology behind the sim (what stats are weighed, how heavily, is it a Monte Carlo, etc.) I’ll share my methods. I used the neutral court option and ran each team once. Small sample size is an issue, and rather than spend hours running a full simulation, like the tournament, I’m sticking with the one-and-done style. With that out of the way, lets take a look at the play-in games!

Hampton wins a fairly one-sided matchup, keeping Manhattan at arms length in the first and second half.

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Our second play-in game is much more competitive, with Boise State narrowly defeating Dayton.

ncaa2Robert Morris couldn’tkeep pace with North Florida, getting doubled up on points in the first half. Though they won the second half, it wasn’t enough to overcome the early hole and UNF advances to the field of 64.

ncaa3Our first power conference team is eliminated in Ole Miss, going down to BYU by doubt digits.

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The rest of the results can be found in the brackets below, though note some of opening round upsets. In the Midwest bracket we see Buffalo beating out West Virginia for the classic 5/12 upset and Valparaiso downing Maryland. The upsets continue in the bottom half of the bracket with Butler dropping to Texas.

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Moving on to the East bracket, a problem arose. Unfortunately the system did not have Northern Iowa’s 2014-15 season on file, so Wyoming got the upset by default. Boise State toppled Providence for their second win of the tournament and while Virginia beat Belmont, it was a five point game.

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History was immediately made in the West bracket, as 16-seed Coastal Carolina shocks the world and beats Wisconsin! BYU defeats Xavier in another upset to finish the surprises for the day.

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Events unfolded without much surprise in the upper half of the South bracket. Suddenly UCLA downed SMU, Iowa State fell to UAB and Davidson defeated Iowa, all upsets.

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Clearly the surprise was for the first time ever a 1-seed, Wisconsin, lost in their opening game. Whether or not this proves to come true remains to be seen, but this bracket will probably do better than the one I filled out.

(Header image via Wikipedia)

The US Digital Gaming Market

It’s starting to become less and less crazy to call the United States digital games market a billion dollar industry. Thankfully, according to SuperData Research, it is estimated at $995 million, a 2% increase over last year. That number represents money going to the developers, and does not account for in-game trading and betting.

For a taste of how much money trading and in-game economy represents; Yanis Varoufakis, formerly Valve’s chief Team Fortress 2 economist is now the Finance Minister for Greece. Yes, from valuing digital items and pixels to a helping run a country, the economic factor of modern games is not to be understated. A single hat in TF2, the Burning Team Captain, is famous for being a ridiculously priced item, namely about $12,000.

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Of the $995 million mentioned, some of that is gathered from monthly subscriptions, mostly from massive multiple games. SuperData Research shows five of the most popular MMO subscription games in the US in the table below.

GRAPH-SuperData_EastWestRevenueSplitTopP2PMMOsThese subscription-based numbers are missing free-to-play League of Legends and Dota 2, arguably the two biggest multiplayer games in the esports scene. LoL is known for its massive following and Dota 2 is famous for its huge userbase and even bigger prize pool at the yearly tournament known as The International. Esports have become mainstream when the dollars being thrown around rival that of not only major sports franchises, but entire leagues.

(Header image via Shawn Carpenter Photography)

The Rise of Premier League Viewing

The growth of soccer is something we’ve been hearing about since the mid 1990s. Major League Soccer may not have the top tier quality of European leagues just yet, but the quality of play has certainly been on the rise, particularly in the last few seasons. Older stars such as Thierry Henry, Robbie Keane and of course David Beckham have given the MLS a touch of precision it has been lacking. When seeing what these players can do in the MLS, many fans have seemingly sought out higher levels of competition, namely the English Premier League.

Back at the midway point of the EPL season, NBC — who owns broadcasting rights here in the United States — released viewership numbers and they showed an uptick from last season. NBC claimed a 15% jump in TV views and an encouraging 36% increase in streamed games via PC, mobile and tablets. Corroborating the continued rise in soccer’s popularity is the latest Global Web Index report, showing an bump up across the board in EPL watching.

Of the sample of about 40,000 users across 32 different countries, 28% claimed they watched the EPL on television. Another 16% reported streaming the games through their connected devices rather than the traditional TV route.

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Unsurprisingly the 16-24 and 25-34 age demographics lead the online viewership numbers, with 19% and 22% respectively streaming their games

Given the time zone differences — a Tottenham fan in San Jose, CA is faced with a seven hour difference or a Bayern fan in NYC still has a five hour difference — it remains a difficult reality for the European leagues to grow here. While some people, myself included, are more than happy to wake up early to watch games, eventually we may reach a point where the casually interested fans are not willing to sacrifice sleep for their soccer fix. Until we reach that point, the rising popularity of soccer, especially the EPL, is a welcome sight.

(Header image via Ungry Young Man)

HBO and Apple Team Up

If you’re a fellow cord cutter then no doubt you’ve been just as giddy as myself at the thought of a standalone HBO service — dubbed named HBO Now — ever since it was announced it was in the works. Catching things like Last Week Tonight, Real Sports and more all without paying a premium cable television bill seemed too good to be true. Today HBO may have shaken me out of my dream scenario as today the company announced at an Apple event that the service will debut next month…specifically on Apple TV.

To their credit, HBO Now will be able to be streamed from any web browser, but only with Apple TV will the customer be able to see the premium programming on their televisions. No Roku, Chromecast, Fire TV or other service will be available at launch. CNN senior media correspondent Brian Stelter reported the HBO/Apple exclusive deal will last three months though that is yet to be confirmed by either company. On the hardware side of things, Apple is reducing the price of Apple TV from $99 down to $69,

Statista shows Apple TV holds a clear lead among streaming services, nearly double the share of the second place Roku.

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With almost 60% of the streaming market shutout of utilizing HBO Now to its full potential or be forced to make an additional upfront hardware purchase, I’m struggling to maintain my previous enthusiasm.

(Header image via HBO)

Texas A&M Joins Forces with i1 Biometrics

Since we last visited with startup i1 Biometrics, developers of the Vector mouth guard which measures the level and location of each hit on the football field, the demand and the market for their product has grown significantly. Yesterday i1 announced a new partnership with Texas A&M football. Already partnered with the University of Kansas, Louisiana State University as well as the University of South Carolina, i1 Biometrics is making strides to measure potentially concussion inducing levels of impacts.

The Vector mouth guard itself measures rotational and linear impacts and then sends the impact data in real time to to the coaching and training staff where it is stored in their cloud computing for easy access. Notifications can be sent to mobile devices for immediacy or the information gleaned from the mouth guards may be accessed online through a phone or computer.

In a joint study between Harvard University and Boston University last year covering 734 NCAA football players from the 2013 season, the concussion numbers are jarring, and not just the speed of the impacts. The players claimed six potential concussions and 21 “dings” for each confirmed concussion.

Given what is already known about the long-term effects of concussions — and even more alarming is what is unknown — seeing front-line collegiate football teams taking things more seriously is a step in the right direction.