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EA’s FIFA Spreads Homegrown Interest

Impressive sales numbers aside — Electronic Arts’ (EA) FIFA games have sold over 100 million copies throughout the franchise’s life — the game has been sowing the seeds of genuine soccer interest in the United States. While the latest version of the game, FIFA 2015, has been out for more than two months now, one of the best signs of increased home interest in the beautiful game is the record of online play for FIFA 14.

Even since March of this year — prior to the United States men’s national team improbably making it out of group play in the World Cup — soccer in general and Major League Soccer in particular was growing. As a joint effort between ESPN Sports Poll and Luker on Trends shows, for the first time ever MLS has reached the same level of fandom (measured by 12-17 year-olds who claimed avid interest) as Major League Baseball.

Luker on Trends partnered with EA again to release their latest data, showing distinct growth in online play as an MLS club from 2014 to 2015. The most popular clubs, Seattle Sounders, New York Red Bulls and L.A. Galaxy, come as no surprise given the super stars such as Clint Dempsey, Thierry Henry and Landon Donovan respectively, are all available to start slotting goals home.

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It would be difficult to understate the importance of the US youth showing such an interest in the world sport for the future of the USMNT and USWNT teams. With more violent sports such as football being ruled out by certain professional athletes, specifically citing soccer, it is possible that some of our nation’s best young athletes will be turning to soccer for their competitive outlet.

(Header and graphic via EA.com)

 


A Counter-Strike: Global Offensive Scandal

As popularity in a sport grows, so too can the inherent trappings that go along with being in the mainstream. Fame and money come into it, which can sometimes lead to foul play. Counter-Strike: Global Offensive, a game by Valve Corporation that will be shown on the X Games in January, was hit with a massive cheating scandal over the past few days. Already three individual professional  players and two teams have been banned by Valve’s anti-cheat program, VAC.

The actual cheats themselves was detected not by Valve, but rather a competitive gaming league, ESEA. Once confirmed as a cheat, the league contacted Valve directly regarding the cheating and thus the bans were handed down via Valve Anti-Cheat or VAC. The programs used to improve the player’s aim is allegedly contained within a mouse software or on Valve’s own Steam Cloud, thus both went previously undetected by VAC as well as being usable while playing in a live-in person tournament. A game hack to improve aim such as an aimbot or aim lock, when the player has no vision or knowledge of the opposing player, is a blatant cheat.

The three players banned by VAC — dubbed as a VACation by reddit’s r/globaloffensive — are Simon “smn” Beck, Gordon “SF” Giry and Hovik “KQLY” Tovmassian. The significance of such an advantage cannot be understated, as killing the opposing team is often required to win rounds. In a competitive format, the first teams usually play a best of 3 across three different maps. First team to 16 round wins will take the map win.

These bans, as well as other players coming under suspicion, most notably Robin “Flusha” Rönnquist, come just before a major tournament at DreamHack Winter. According the DH website, the CS:GO alone portion of the tournament offers a prize pool of $250,000. Of the original eight invited teams to DH, two teams with the now banned cheaters have been disqualified.

With esports gaining more momentum and access to casual fans as well as the inquiring non-gamer, to see a cheating scandal of this magnitude hurts the CS:GO community, though not all is lost. While cheating is nothing new, other esports have had such events unfold and bounced back. In June of 2010, the StarCraft community was rocked when a match fixing scandal was confirmed in the most prestigious SC league, ProLeague. Then a total of 11 players were confirmed for throwing games in exchange for money from various gambling websites. While it is an entirely different game, it does give hope to CS:GO enthusiasts about bouncing back.

(Image via Valve’s Steam Store)

 


Dutch Football League To Unveil New Replay System?

Windmills, wooden shoes and correct calls in football. All three may soon be synonymous with the Netherlands, as the Royal Dutch Football Association (Koninklijke Nederlandse Voetbalbond or KNVB) is looking to implement a specific video referee next season (warning: you’ll need to translate the page). They would be the first association football league in the world to have a separate referee for replays.

Existing replay services such as FIFA’s GoalControl technology or the English Premier League’s Hawk-Eye system are goal-line specific where 14 different cameras capture every angle. While certainly helpful and undoubtedly needed, the KNVB replay referee would observe things more than just goals. Incidents ranging from whether a foul was a red or just a yellow card or if a penalty should be awarded or not. The replay system will also be able to include dives, hand-balls and headbutts if necessary and any action away from the ball where the on-field referee may not have vision. If Luis Suarez gets loaned to a Dutch League team, perhaps biting will be reviewable as well. No word has been handed down as to whether or not it will be able to also rule on offsides calls, however.

The video referee will be located outside of the stadium in a van with multiple monitors. Each stadium will have their own replay system rather than the NHL or MLB style replay center. Using a headset, the video ref will be able to be in contact with the on-field referee in order to rapidly and accurately call the game.

With a strong concern to maintain the integrity of both the game, especially from retired EPL referees such as Graham Poll. In an interview with BBC Radio 5 live, when asked about replay, Poll said:

“The game has speeded up. Players are more crafty and deceitful than they have ever been. Unfortunately, that is a fact of life, therefore referees do need help. To my mind, there are plenty of good ex-referees who would be happy to sit there and review situations and help the referee. They are completely independent and neutral, not at the whim of a television company providing the angle they choose.”

The KNVB looks to lead the way football fixtures are called and hopefully played. If players know they’ll be blatantly obvious on a foul or a dive, all the better to clean up the game. Getting the call correct in a timely fashion is up to FIFA, as the Dutch League submitted their replay proposal to FIFA’s rule and regulations arm, IFAB. Counting on FIFA to do the right thing is a tough thing to ask of football fans, however with the KNVB ready to set the tone for accurate replay, the correct path is clear.

(Header image via Wikipedia)

 


Pluto TV: Free and Entertaining

In yet another move to bring television to cord cutters, Pluto TV is available to freely stream over 100 channels and now works with Apple TV, Google Chromecast as well as the new Amazon Fire TV. By securing $13 million in funding from recent additions of venture capitalists such as U.S. Venture Partners and UTA — on top of prior investors in Chicago Ventures, Great Oaks Venture Capital and Luminari Capital — Pluto TV maintains their price point of zero dollars.

Pluto TV is an aggregate of online streams organized into various channels ranging from Sports Highlights, Surfing, Xtreme Sports, Pop Culture TV, a 24/7 Cat channel (because it is the internet afterall), Sketch Comedy and even different video game live streams. Most streams appear to be tied through YouTube as The Sports Highlight channel is directly tied to the ACC YouTube Digital Network channel and NHL YT channel et al and the Fight Channel is routed through UFC. Changing channels is as easy as clicking the mouse due to the different stream (or channel) options are shown in a channel guide format.

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Given the YouTube integration, there will be click ads on the bottom of the channel (red outline for emphasis, it doesn’t show up on the actual stream) like many YT videos. It is a very small penalty given the no-cost option of either viewing the channels within your browser or downloaded onto your computer. Along with the ad shown above, one can also see the video-on-demand (VOD) system at work as well. On top of live streams, you can rewind and re-watch specific parts of each stream at will and always have the option to click the “Live” button to zip back to the current moment of the stream.

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While there is no live-sports just yet, for someone who doesn’t subscribe to any cable television package or just can’t catch every highlight, Pluto TV is perfect. If you just want to watch an episode of Chopped in the background while you read or need to see the latest college football highlights, this is a free and viable way of receiving quality programming.


The San Jose Sharks’ New “4D” Broadcasts

The San Jose Sharks has an entirely new experience for viewers at home. For games played at the SAP Center that are also broadcasted by Comcast SportsNet California, Sharks fans can now feel the game while watching and listening to it. The Sharks have partnered with the entertainment technology specialists at Guitammer and have allowed their product called “The Buttkicker” to feel the hits of the game in real time.

The Buttkicker attaches to the viewer’s couch and is essentially an over-sized rumble pack, harkening back to the days of the Nintendo-64. The Buttkicker utilizes sensors in the boards to directly send signal to the in-home sensor. Each hit will literally be felt at home as the rumble can be felt with every board collision. The system is trumpeted by Guitammer as “4D” sports. The partnership is ready to begin on November 20 with a game against the visiting Florida Panthers.

Per David Koppet, Senior Executive Producer, Live Events for Comcast SportsNet California:

“Our goal is always to bring fans closer to the action, and what better way than to allow them to actually feel what’s happening on the ice. Guitammer’s 4D technology helps us transmit the electric energy of a Sharks hockey game right into your living room.”

The Sharks utilization of the Guitammer system is being considered a pilot program, however in the quest to bring the stadium experience to at-home viewers, the system could become a league-wide option. Big partnerships is nothing new to Guitammer as last year the company teamed up with the National Hot Rod Association (NHRA) to give a similar feel of excitement to at-home ESPN2 viewers.

While the Buttkicker offers plenty of action of the sports angle, it can also be used with movies and video games as well. The unit isn’t cheap, $299.95, but for the home theatre enthusiast or Sharks fan, it isn’t unreasonable. If Guitammer can continue to expand their role in entertainment, expect more and more leagues and associations to jump on board.

(Photo via caguard)

The Future of Wearables, According to PwC

The professional services network PricewaterhouseCoopers, or more commonly known as PwC, recently had a webcast on the future of wearable technology and its market. All PwC CISs are free to register for and view, with the only requirement being a valid email address. They offer a wide range of webcasts and data ranging from automotive news to technology to health services.

Things kicked off with data from a 1,000-person poll showing 314 of them owned something defined as wearable tech. Thus the question of “what is considered wearable tech” is presented and answered. Ranging from literally the head to the feet, devices from headphones that monitor heart and steps (such as Dash Headphones, warning: auto-playing ad) to chips inserted and paired with shoes, plus smart clothing, wrist bands, watches and of course smart glasses were all considered wearable technology.

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With a clear market for the fitness minded person as well as the tech-savant people, the webcast cites an interested trend. Another study showed one in five (of voting age) Americans own some sort of wearable tech. That 20% ownership rate mirrors the same rate of people who owned a tablet in 2012. Now approaching 2015, American tablet ownership is up to 40% — even when considering the slow sales of tablets for some retailers and particularly Apple iPad sales dropping for the third straight quarter.

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The same study included a poll, with speculative questions, arguably the most interesting answers were 46% thought obesity rates would drop and 42% believe the average person’s athletic ability will improve dramatically. While there is no data yet back up these figures, it is easy to see why PwC expects the wearable market to double within two years in the same manner as tablets did. In 2013 two million wearable devices were sold in the United States. If estimates for the holiday season prove accurate, that number will jump to 19 million this year.

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This age group is of particular interest to wearable tech companies. Millennials are defined as ages 18-34 by PwC represent a massive market to cater to. A study by Barkley — who differed and defined a millennial as someone aged 19-37 — claimed the millennial generation are responsible for more than $200 billion in buying power annually. Entertainment is important to them and they are the cord cutting generation. If wearables can help bring them their sports, health information or productivity in a better and more streamlined fashion, then everyone wins.

For a concise breakdown of most of the covered topics, check out PwC’s video.

(Thanks to PwC.com for the screengrabs of slides and TecSplash for the header image.)

Sony’s Playstation Vue: A Streaming Service Unlike Any Other

That sound you heard this morning was Sony Playstation 3 and 4 owners (and cord-cutters) high-fiving each other and cheering. The cause for celebration is Sony’s latest streaming services, Playstation Vue, just sent out the first batch of invites. With a streaming infrastructure already in place with their PS Now, Sony is looking to expand their online content with television. Live television that is, with full on-demand support via cloud storage.

Hands down the key difference between Vue and other services is the fact several major channels have already jumped on board, specifically CBS, Fox (including their local and national sports affiliates), NBC (with Telemundo and other sports stations) plus Viacom, Discovery Communications and Scripps. With so many major content providers ready to roll, this is an impressive undertaking for Sony.

Imagine a Friday evening of watching the Food Network  or Cooking Channel (owned by Scripps) and preparing a meal for the weekend. That meal happens to coincide with watching an English Premiere League game (thanks, NBC!), followed by some Notre Dame or maybe SEC football (kudos to CBS). Perhaps if pro football is more your style, with broadcast rights to both Fox and CBS, local NFL games would be an option on Sunday. Unfortunately we don’t know every detail just yet, so the potential for blackouts — which would be shocking, given the broadcast companies involvement — still loom.

Still, for a monthly subscription (a price is yet to be announced) and no contract a la Netflix, Playstation Vue has a massive potential. With over 34 million sales between the PS3 and PS4 in North America (those numbers include Mexico and Canada), the user base is clearly established. Sony mentioned that sometime in 2015 support for non-Sony products will also be rolled out, specifically iPad support.

Given the status as an invite only, tiered roll out, not everyone will have access to PS Vue right away. The first round of invites went to those living in New York City. Next up will be Chicago, followed by Philadelphia and then Los Angeles. With the full service is expected to go live in the first quarter of 2015, I suspect I won’t be the only one hunting for a good deal on a PS4 this holiday season.


NBA Announces Exclusive FanDuel Deal

The NBA just agreed to a 4-year deal with fantasy website FanDuel according to both TechCrunch and ESPN. For daily fantasy players, this means FanDuel will be the exclusive website to get your hoops fix at. Already on the NBA Fantasy site you can be linked to FanDuel and expect the association to promote it on their apps as well as their streaming ads and commercials.

Currently FanDuel offers both free and pay-to-win leagues. The prizes for these range from cash to game tickets to merchandise. Now with the association in their pockets, FanDuel and the NBA, along with money from venture groups such as Shamrock Capital Advisors and NBC Sports Ventures, will be able to reach and attract even more customers.The growth in the daily fantasy industry is on a massive rise, as FanDuel has increased by 650,000 paying players in the past three months after never before having even a third of that many in a single quarter. FanDuel claims they project to make approximately $600 million in entry fees this calendar year while handing back $540 million in prizes.

While this is new territory for the NBA as a whole, five teams had prior deals with FanDuel; the Brooklyn Nets, New York Knicks, Orlando Magic, Dallas Mavericks and Chicago Bulls. The move also includes NBA league executive Sal La Rocca as a FanDuel board member, further strengthening the ties between the two entities.

With competitor DraftKings snapping up the NHL, this deal makes sense for FanDuel. Given the massive interest and ease of use for daily fantasy leagues, it appears as though both FanDuel and DraftKings will the main entities of daily leagues going forward. With both sides throwing around millions of dollars, the money is driving even more attention to fantasy sports.

(Image credit to NBA.com) 

Reminder: There Will Be Major League Baseball Tonight!

If you’re jonesing for some baseball — and who isn’t? — then fear not sports citizen, as there will be live professional baseball being played tonight! Technically it will air at 4 am E.T., so it is tomorrow morning, but the point remains. Major League Baseball kicks off the Japan exhibition games with the opening match set for tonight.

The game will consist of MLB All-Stars going against a collection of players from the Hanshin Tigers and Yomiuri Giants. Following that game, a five-game series pitting the MLB All-Stars against the Japanese national team, Samurai Japan, will begin and the tour will close with a final exhibition game. Rather than squaring off against the Japanese All-Stars again, the MLB players will be thrown up against the national team due to the Nippon Professional Baseball commissioner wanting the national club to gain experience heading into the 2017 World Baseball Classic.

Current MLB.TV subscribers will have access to all of the games or one can pay the 24.99 for the off-season package which includes every regular season and playoff game as well. With the off-season package also including over 200 spring training games, if you haven’t subscribed yet, you ought to. If you’re unable to catch the middle-of-the-night games or don’t want to pay extra to view the online stream, MLB Network will re-air the games at 9 pm E.T. the same day.

An interesting note is while the game will be broadcasted on television in Japan, current MLB.TV subscribers in Japan will not deal with any blackout restrictions. There has never been a blackout policy for countries other than the United States and Canada, however given the probable high television ratings these games could bring, it is curious — yet encouraging — to see the league take a more passive stance on blackouts.

Boston Red Sox manager John Farrell and 29 All-Stars will look to repeat the perfect record MLB had in 2006, the only other time a five-game series was played between the two leagues as well as the most recent. Three of those five games were decided by two runs or less and hopefully the games this year will be just as exciting.

(Image credit to MLB.com)

ESPN3 to Stream BlizzCon’s Esports Championships

$750,000 in prize money — more than Xander Bogearts made this year and more than twice as much as Anthony Rendon made —  is up for grabs this weekend at BlizzCon. The annual expo put on by video game developer Blizzard Entertainment, BlizzCon, marks the start of the weekend’s world championship matches and for the first time the games will be live-streamed to ESPN3 as well as Twitch.TV. BlizzCon starts today and has been long host to championship world finals for Blizzard from StarCraft II to World of Warcraft. This year the company has also included their new latest project, Hearthstone: Heroes of Warcraft, and posted a total prize pool of a $250,000 for each game.

The ESPN3 schedule was tweeted out yesterday afternoon and will include an impressive array of viewing options for all three games today, starting at 12:45 eastern.

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According to ESPN3’s schedule, they will also show the  matches leading up to and including the grand finals for each game tomorrow.

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If you happen to be interested in more than the in-game action, there is the option to purchase the virtual ticket for BlizzCon, granting access to Q&A panels, exclusive previews and the ability to re-watch sections at a later date for the people who are too busy to sit and watch a stream for 10 hours.

Given ESPN’s recent backing of esports with their partnership between MLG and the X Games it should be no surprise to see even more events being streamed via ESPN3. With the general acceptance of esports rapidly growing — including professional players getting not just student visas to stay in the United States, but full on athlete visas — and the increased ease of access to live games via streaming services, expect more esports events to be shown to a wider audience.